We use api2 extensively at work and it's ok-ish (we have found and report many maya bugs, but not necessarily api 2.0 related), it's way friendlier than the old api, allowing you to focus on implementing whatever you are working on instead of dealing with the lack of pointers in python and the provided workaround (mscriptutils all over the place).
If anything it is incomplete and sometimes you will need to deal with both (as Justin said), but for the supported features I totally recommend it over the old api. Cheers! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPamJi9ROt94HxtNE8c0%3Dy2bwEXf4KAcj1UUf%3D%2B6UaK_6oCd-Q%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
