We use api2 extensively at work and it's ok-ish (we have found and report
many maya bugs, but not necessarily api 2.0 related), it's way friendlier
than the old api, allowing you to focus on implementing whatever you are
working on instead of dealing with the lack of pointers in python and the
provided workaround (mscriptutils all over the place).

If anything it is incomplete and sometimes you will need to deal with both
(as Justin said), but for the supported features I totally recommend it
over the old api.


Cheers!

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