At a first glance, you do not need the BlockList at all because you so not use the contents. You only use it to get a number of elements to iterate over. You would get the same result if you simply do a:

for i in range(10):
  cmds.duplicate()
  ....

Just in case you want to give the new objects a name, you can do a:

newName = "BLOCK{0}".format(i)

haggi


Am 19.08.2017 um 15:31 schrieb Johnathan Scoon:
Hey guys, I'm just playing around with simple for loops trying to get my head around it. I wrote a script that creates a series of cubes and places them a certain distance apart on the translate X axis.

from maya import cmds
BlockList = ("BLOCK", "BLOCK1", "BLOCK2", "BLOCK3", "BLOCK4", "BLOCK5")
cmds.polyCube(n="BLOCK")
for s in BlockList:
     cmds.duplicate()
     Name = cmds.ls (selection = True)
     movevalue = 2
     postvalue = cmds.getAttr(Name[0]+".tx")
     shift = movevalue + postvalue
     cmds.move(shift,0,0)


Now this works fine but what if I wanted to increase the number of cubes to say 100 or more? It would be inefficient for me to have to type all those names out into Blocklist. I know you can represent a long list of numbers in a range, but I can't seem to find any information on how to make a range what would include object names with the numbers. Any help here is greatly appreciated!
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