Small nitpick, one reason *not* to use xrange in favour of range is Python
3 compatibility, something that is about to enter into our lives very
shortly, where range has been deprecated and xrange renamed to range.

For cases where performance either isn’t important, such as when showing a
window, or where it is negligible, such as when using ranges smaller than
thousands or millions, I favour range and would otherwise resort to
six.moves.range which uses the right iterator for the Python you currently
use.

​

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOD0_kRc43nnFda7dVX5b8a%2BFtJRDKvjjZBfwz2m7tvPww%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to