every now and then when changing , disconnecting , connecting an attribute 
, MPxNode::setDependentsDirty() is called( easily observable)  , 
if there's no connected output no compute is called() . However ,

 1) What happens if a user change two different attributes at the same time 
? ( e.g. move two transforms dag nodes ) , 
do Maya automatically order the thing and it seems to happen "at the same 
time " or does it open a black hole ?

 2) How would I change two *different*  attributes on a node with its 
output connected , without calling compute() two times ?

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