By the way anyone here uses Visual Studio Code ? I love that editor so much 
man 

Le mardi 13 mars 2018 02:37:38 UTC, justin hidair a écrit :
>
>
>
> every now and then when changing , disconnecting , connecting an attribute 
> , MPxNode::setDependentsDirty() is called( easily observable)  , 
> if there's no connected output no compute is called() . However ,
>
>  1) What happens if a user change two different attributes at the same 
> time ? ( e.g. move two transforms dag nodes ) , 
> do Maya automatically order the thing and it seems to happen "at the same 
> time " or does it open a black hole ?
>
>  2) How would I change two *different*  attributes on a node with its 
> output connected , without calling compute() two times ?
>

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