Here’s some that I’ve used for various circumstances.

   1. A string attribute, with optional content
      - The attribute name itself can be an identifier, such that you can
      leverage the wildcard of ls, e.g. cmds.ls("*.mySpecialIdentifier")
      - Or, the contents of the string can be an identifier, e.g.
cmds.getAttr("someNode.id")
      == "mySpecialIdentifier". In this case, it’s a little harder to
      find/list all that match but can offer a little more generality. Roy over
      at Colorbleed once put together a fast equivalent of the
wildcard approach
      but for the contents of strings here
      
<https://github.com/getavalon/core/blob/6a2c8edec2fc5cd018d0496d094f8885cde8060c/avalon/maya/lib.py#L400>
      that mimic the interface for MongoDB queries, which has worked well. E.g.
      to return all nodes with a special identifier, lsattr("idAttribute",
      "uniqueIdentifier")
   2. An object set. An object set in Maya is the equivalent of a list in
   Python and can “contain” nodes by having nodes connected to it. Listing
   associated nodes is then made via cmds.sets("mySpecialNodes", query=True).
   An advantage of this is that you can get a visual indication of which nodes
   are included, along with being able to add elements of e.g. meshes that
   aren’t as good with metadata themselves. A disadvantage is the somewhat
   invisible behavior of duplicating member nodes and sometimes unhelpful case
   of having a lot of members.

Then there’s the somewhat new metadata, but I’ve never managed to penetrate
the documentation enough to actually get this working predictably. It seems
like a good fit though, especially as it can store metadata not only in
nodes but in the scene itself.
​

On 29 March 2018 at 23:59, Mahmoodreza Aarabi <madoo...@gmail.com> wrote:

> There is not enough information about your case can you explain your
> situation more clearly?!
>
> Because there are bunch of ways to do that
>
> On Thu, Mar 29, 2018 at 3:49 PM justin hidair <justinhid...@gmail.com>
> wrote:
>
>> Is ‘ these ‘ nodes custom nodes from you or any node from maya ? if it’s
>> the former you can create a dummy yet unique attribute to identify your
>> nodes , if it’s the latter I don’t know maybe message connections mumble ?
>>
>>
>>
>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>> Windows 10
>>
>>
>>
>> *From: *Kenneth Ibrahim <kenibra...@gmail.com>
>> *Sent: *Thursday, March 29, 2018 11:46 PM
>> *To: *python_inside_maya@googlegroups.com
>> *Subject: *[Maya-Python] Node tagging system
>>
>>
>>
>> I'm wondering if anyone can offer any good methodologies for tagging
>> nodes in Maya such that they can be identified and collected by said tags.
>>
>>
>>
>> The simplest, most obvious method would be to add a string attribute and
>> poll that but I'm thinking there may be other options people have used for
>> good reason (blindData, metadata, etc.).
>>
>>
>>
>> Looking forward to any suggestions.
>>
>>
>>
>> --
>>
>> "God is a metaphor for a mystery that absolutely transcends all human
>> categories of thought. It's as simple as that!" - Joseph Campbell
>>
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>
> Bests,
> madoodia
>
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