Hello, everyone:
I'm now stuck into a problem of how to make a custom attribute work in a 
custom deformer node(MPxDeformerNode) in python.
As I known, I need to add 2 multi attributes: one for record per-vertex 
values and the other (parent) multi attributeis to store values for 
multiple shapes.
For now, i have successfully add 2 multi attributes and set one as the 
other's parent.
But I don't know how to get the value per-vertex in the deform function.
Can anyone help me to make the following code work?
Thank you very much.
Two multi attributes: *jiggleMap *for store value per-vertex and *perGeo *is 
the parent multi attribute.

import maya.OpenMaya as om
import maya.OpenMayaMPx as ompx
import maya.cmds as cmds

nodeName = 'CustomJiggleDeformer'
nodeID = om.MTypeId(0xBEEF6)


class JiggleDeformerNode(ompx.MPxDeformerNode):
    # input
    dampingVal = om.MObject()
    stiffVal = om.MObject()
    goalPos = om.MObject()
    jiggleMap = om.MObject()

    perGeo = om.MObject()

    worldMatrix = om.MObject()

    # make ture to connect 'time1.outTime' to 'CustomJiggleDeformer#.time' for 
stable simulation.
    time = om.MObject()

    def __init__(self):
        ompx.MPxDeformerNode.__init__(self)

        self.currentPositions = om.MPointArray()
        self.previousPositions = om.MPointArray()

        self.initializeFlag = False

        self.previousTime = om.MTime()

        self.perGeo = om.MFloatArray()

    def deform(self, dataBlock, geoIterator, local2WorldMatrix, geoIndex):

        input = ompx.cvar.MPxGeometryFilter_input

        dataHandleInputArray = dataBlock.outputArrayValue(input)

        dataHandleInputArray.jumpToElement(geoIndex)

        dataHandleInputElement = dataHandleInputArray.outputValue()

        # inputMesh
        inputGeom = ompx.cvar.MPxGeometryFilter_inputGeom
        dataHandleInputGeom = dataHandleInputElement.child(inputGeom)
        inputMesh = dataHandleInputGeom.asMesh()

        # MFnMesh
        inputMFnMesh = om.MFnMesh(inputMesh)

        # Envelope
        envelope = ompx.cvar.MPxGeometryFilter_envelope
        dataHandleEnvolope = dataBlock.inputValue(envelope)
        envelopeValue = dataHandleEnvolope.asFloat()

        # damping
        dataHandleDamping = dataBlock.inputValue(JiggleDeformerNode.dampingVal)
        damping = dataHandleDamping.asFloat()

        # stiffness
        dataHandleStiff = dataBlock.inputValue(JiggleDeformerNode.stiffVal)
        stiff = dataHandleStiff.asFloat()

        # time
        dataHandleTime = dataBlock.inputValue(JiggleDeformerNode.time)
        currentTime = dataHandleTime.asTime()

        # points' positions in local space
        points = om.MPointArray()
        geoIterator.allPositions(points)

        # test initialize flag for the first time
        if not self.initializeFlag:
            self.currentPositions.setLength(geoIterator.count())
            self.previousPositions.setLength(geoIterator.count())

            # perGeometry
            hGeo = 
om.MArrayDataHandle(dataBlock.inputArrayValue(JiggleDeformerNode.perGeo))
            # self.jump2Element(hGeo, geoIndex)
            hGeoCount = hGeo.elementCount()

            print 'hGeoCount: ' + str(hGeoCount)

            if hGeoCount == 0:
                return

            for i in range(hGeoCount):
                hGeo.jumpToElement(i)

                # self.jump2Element(hGeo, geoIndex)

                hPerGeo = om.MArrayDataHandle(hGeo.inputArrayValue())
                hPerGeoCount = hPerGeo.elementCount()
                print 'hPerGeoCount: ' + str(hPerGeoCount)

                for i in range(hPerGeoCount):
                    hPerGeo.jumpToElement(i)
                    self.perGeo.append(hPerGeo.inputValue().asFloat())

            for i in range(points.length()):
                self.currentPositions.set(points[i] * local2WorldMatrix, i)
                self.previousPositions.set(self.currentPositions[i], i)

            self.previousTime = currentTime

            self.initializeFlag = True

        # for stable simulation, check the time difference whether it is 1 
frame or not
        timeDiff = currentTime.value() - self.previousTime.value()

        if timeDiff > 1.0 or timeDiff < 0.0:
            self.initializeFlag = False
            self.previousTime = currentTime
            # dataBlock.setClean()
            return

        # following lines are just like a FOR loop
        # for i in range(geoIterator.count()):
        #        ......
        while not geoIterator.isDone():
            goal = points[geoIterator.index()] * local2WorldMatrix

            # basic algorithm for jiggle effect
            velocity = (self.currentPositions[geoIterator.index()] - 
self.previousPositions[geoIterator.index()]) * (1.0 - damping)
            newPos = self.currentPositions[geoIterator.index()] + velocity
            goalVector = (goal - newPos) * stiff
            newPos += goalVector

            # store value for the next computing
            
self.previousPositions.set(self.currentPositions[geoIterator.index()], 
geoIterator.index())
            self.currentPositions.set(newPos, geoIterator.index())
            self.previousTime = om.MTime(currentTime)

            # weight and envelope
            weight = self.weightValue(dataBlock, geoIndex, geoIterator.index())

            # make point[i] back to local space
            points.set(points[geoIterator.index()] + ((newPos * 
local2WorldMatrix.inverse()) - points[geoIterator.index()]) * weight * 
envelopeValue * jiggleMapArray[geoIterator.index()],
                       geoIterator.index())

            # make it to go to the next iter(loop)
            geoIterator.next()

        # set the position after iter all points of the geometry
        geoIterator.setAllPositions(points)

    def jump2Element(self, arrayHandle, index):

        # if not arrayHandle.jumpToArrayElement(index):

        builder = arrayHandle.builder()

        builder.addElement(index)

        arrayHandle.set(builder)

        arrayHandle.jumpToArrayElement(index)


def deformerCreator():
    return ompx.asMPxPtr(JiggleDeformerNode())


def nodeInitializer():
    MFnNumericAttr = om.MFnNumericAttribute()
    MFnUnitAttr = om.MFnUnitAttribute()
    MFnMatrixAttr = om.MFnMatrixAttribute()
    MFnCompoundAttr = om.MFnCompoundAttribute()

    # Create Attributes
    # damping
    JiggleDeformerNode.dampingVal = MFnNumericAttr.create('damping', 'damp', 
om.MFnNumericData.kFloat, 0.1)
    MFnNumericAttr.setKeyable(1)
    MFnNumericAttr.setMin(0.0)
    MFnNumericAttr.setMax(1.0)

    # stiffness
    JiggleDeformerNode.stiffVal = MFnNumericAttr.create('stiffness', 'stiff', 
om.MFnNumericData.kFloat, 0.1)
    MFnNumericAttr.setKeyable(1)
    MFnNumericAttr.setMin(0.0)
    MFnNumericAttr.setMax(1.0)

    # time
    JiggleDeformerNode.time = MFnUnitAttr.create('time', 'time', 
om.MFnUnitAttribute.kTime, 0.0)
    MFnUnitAttr.setWritable(1)
    MFnUnitAttr.setKeyable(1)

    # world Matrix for trigger the deform when user is dragging the geometry
    # it is useless for the basic algorithm
    JiggleDeformerNode.worldMatrix = MFnMatrixAttr.create('worldMatrix', 
'worldMat')

    # jiggle map
    JiggleDeformerNode.jiggleMap = MFnNumericAttr.create('jiggleMap', 'jiggle', 
om.MFnNumericData.kFloat, 0.0)
    MFnNumericAttr.setMin(0.0)
    MFnNumericAttr.setMax(1.0)
    MFnNumericAttr.setArray(True)
    MFnNumericAttr.setUsesArrayDataBuilder(True)

    # perGeometry
    JiggleDeformerNode.perGeo = MFnCompoundAttr.create('perGeometry', 'perGeo')
    MFnCompoundAttr.setArray(True)
    # MFnCompoundAttr.addChild(JiggleDeformerNode.worldMatrix)
    MFnCompoundAttr.addChild(JiggleDeformerNode.jiggleMap)
    MFnCompoundAttr.setUsesArrayDataBuilder(True)

    # outputGeom
    outputGeom = ompx.cvar.MPxGeometryFilter_outputGeom

    # Attach Attributes
    JiggleDeformerNode.addAttribute(JiggleDeformerNode.dampingVal)
    JiggleDeformerNode.addAttribute(JiggleDeformerNode.stiffVal)
    JiggleDeformerNode.addAttribute(JiggleDeformerNode.time)
    JiggleDeformerNode.addAttribute(JiggleDeformerNode.worldMatrix)
    JiggleDeformerNode.addAttribute(JiggleDeformerNode.perGeo)

    # Design Circuitry
    JiggleDeformerNode.attributeAffects(JiggleDeformerNode.dampingVal, 
outputGeom)
    JiggleDeformerNode.attributeAffects(JiggleDeformerNode.stiffVal, outputGeom)
    JiggleDeformerNode.attributeAffects(JiggleDeformerNode.time, outputGeom)
    JiggleDeformerNode.attributeAffects(JiggleDeformerNode.worldMatrix, 
outputGeom)
    JiggleDeformerNode.attributeAffects(JiggleDeformerNode.jiggleMap, 
outputGeom)


def initializePlugin(MObj):
    MPlugin = ompx.MFnPlugin(MObj, 'Yixiong Xu', '1.0')

    try:
        MPlugin.registerNode(nodeName, nodeID, deformerCreator, 
nodeInitializer, ompx.MPxNode.kDeformerNode)
        # paint default weights
        cmds.makePaintable(nodeName, 'weights', at='multiFloat', sm='deformer')
        cmds.makePaintable(nodeName, 'jiggleMap', at='multiFloat', 
sm='deformer')

    except:
        raise RuntimeError
        print 'Failed to register command: %s .\n' % nodeName


def uninitializePlugin(MObj):
    MPlugin = ompx.MFnPlugin(MObj)
    try:
        MPlugin.deregisterNode(nodeID)

    except:
        raise RuntimeError
        print 'Failed to de-register command: %s .\n' % nodeName


-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to python_inside_maya+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/21fb16d9-abe6-4949-a9a0-9a66ecb8dbd4%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to