Thank you for your reply. I change some code and now I can read the attributes from paintable attributes. But when I paint the attributes, it doesn't work on my mesh. I don't know what's wrong with my code. Can you help me? Thank you very much.
import maya.OpenMaya as om import maya.OpenMayaMPx as ompx import maya.cmds as cmds nodeName = 'CustomJiggleDeformer' nodeID = om.MTypeId(0xBEEF6) class JiggleDeformerNode(ompx.MPxDeformerNode): # input dampingVal = om.MObject() stiffVal = om.MObject() goalPos = om.MObject() jiggleMap = om.MObject() perGeo = om.MObject() worldMatrix = om.MObject() # make ture to connect 'time1.outTime' to 'CustomJiggleDeformer#.time' for stable simulation. time = om.MObject() def __init__(self): ompx.MPxDeformerNode.__init__(self) self.currentPositions = om.MPointArray() self.previousPositions = om.MPointArray() self.initializeFlag = False self.previousTime = om.MTime() self.jiggleMapArray = om.MFloatArray() def deform(self, dataBlock, geoIterator, local2WorldMatrix, geoIndex): input = ompx.cvar.MPxGeometryFilter_input dataHandleInputArray = dataBlock.outputArrayValue(input) dataHandleInputArray.jumpToElement(geoIndex) dataHandleInputElement = dataHandleInputArray.outputValue() # inputMesh inputGeom = ompx.cvar.MPxGeometryFilter_inputGeom dataHandleInputGeom = dataHandleInputElement.child(inputGeom) inputMesh = dataHandleInputGeom.asMesh() # MFnMesh inputMFnMesh = om.MFnMesh(inputMesh) # Envelope envelope = ompx.cvar.MPxGeometryFilter_envelope dataHandleEnvolope = dataBlock.inputValue(envelope) envelopeValue = dataHandleEnvolope.asFloat() # damping dataHandleDamping = dataBlock.inputValue(JiggleDeformerNode.dampingVal) damping = dataHandleDamping.asFloat() # stiffness dataHandleStiff = dataBlock.inputValue(JiggleDeformerNode.stiffVal) stiff = dataHandleStiff.asFloat() # time dataHandleTime = dataBlock.inputValue(JiggleDeformerNode.time) currentTime = dataHandleTime.asTime() # points' positions in local space points = om.MPointArray() geoIterator.allPositions(points) # test initialize flag for the first time if not self.initializeFlag: self.currentPositions.setLength(geoIterator.count()) self.previousPositions.setLength(geoIterator.count()) for i in range(points.length()): self.currentPositions.set(points[i] * local2WorldMatrix, i) self.previousPositions.set(self.currentPositions[i], i) self.previousTime = currentTime self.initializeFlag = True # for stable simulation, check the time difference whether it is 1 frame or not timeDiff = currentTime.value() - self.previousTime.value() if timeDiff > 1.0 or timeDiff < 0.0: self.initializeFlag = False self.previousTime = currentTime # dataBlock.setClean() return # perGeometry hGeo = dataBlock.inputArrayValue(JiggleDeformerNode.perGeo) self.jump2Element(hGeo, geoIndex) hPerGeo = hGeo.inputValue() hJiggleMap = om.MArrayDataHandle(hPerGeo.child(JiggleDeformerNode.jiggleMap)) geoIterator.reset() self.jiggleMapArray.setLength(geoIterator.count()) for i in range(geoIterator.count()): self.jump2Element(hJiggleMap, geoIterator.index()) # self.jiggleMapArray.append(hJiggleMap.inputValue().asFloat()) self.jiggleMapArray.set(hJiggleMap.inputValue().asFloat(), geoIterator.index()) geoIterator.next() # print self.jiggleMapArray.length() # print geoIterator.count() # following lines are just like a FOR loop # for i in range(geoIterator.count()): # ...... while not geoIterator.isDone(): goal = points[geoIterator.index()] * local2WorldMatrix # basic algorithm for jiggle effect velocity = (self.currentPositions[geoIterator.index()] - self.previousPositions[geoIterator.index()]) * (1.0 - damping) newPos = self.currentPositions[geoIterator.index()] + velocity goalVector = (goal - newPos) * stiff newPos += goalVector # store value for the next computing self.previousPositions.set(self.currentPositions[geoIterator.index()], geoIterator.index()) self.currentPositions.set(newPos, geoIterator.index()) self.previousTime = om.MTime(currentTime) # weight weight = self.weightValue(dataBlock, geoIndex, geoIterator.index()) # jiggleMap jiggleMapVal = self.jiggleMapArray[geoIterator.index()] # make point[i] back to local space points.set(points[geoIterator.index()] + ((newPos * local2WorldMatrix.inverse()) - points[geoIterator.index()]) * weight * envelopeValue * jiggleMapVal, geoIterator.index()) # make it to go to the next iter(loop) geoIterator.next() # set the position after iter all points of the geometry geoIterator.setAllPositions(points) def jump2Element(self, arrayHandle, index): # if not arrayHandle.jumpToElement(index): if index not in range(arrayHandle.elementCount()): builder = arrayHandle.builder() builder.addElement(index) arrayHandle.set(builder) arrayHandle.jumpToElement(index) def deformerCreator(): return ompx.asMPxPtr(JiggleDeformerNode()) def nodeInitializer(): MFnNumericAttr = om.MFnNumericAttribute() MFnUnitAttr = om.MFnUnitAttribute() MFnMatrixAttr = om.MFnMatrixAttribute() MFnCompoundAttr = om.MFnCompoundAttribute() # Create Attributes # damping JiggleDeformerNode.dampingVal = MFnNumericAttr.create('damping', 'damp', om.MFnNumericData.kFloat, 0.05) MFnNumericAttr.setKeyable(1) MFnNumericAttr.setMin(0.0) MFnNumericAttr.setMax(1.0) # stiffness JiggleDeformerNode.stiffVal = MFnNumericAttr.create('stiffness', 'stiff', om.MFnNumericData.kFloat, 0.05) MFnNumericAttr.setKeyable(1) MFnNumericAttr.setMin(0.0) MFnNumericAttr.setMax(1.0) # time JiggleDeformerNode.time = MFnUnitAttr.create('time', 'time', om.MFnUnitAttribute.kTime, 0.0) MFnUnitAttr.setWritable(1) MFnUnitAttr.setKeyable(1) # world Matrix for trigger the deform when user is dragging the geometry # it is useless for the basic algorithm JiggleDeformerNode.worldMatrix = MFnMatrixAttr.create('worldMatrix', 'worldMat') # jiggle map JiggleDeformerNode.jiggleMap = MFnNumericAttr.create('jiggleMap', 'jiggle', om.MFnNumericData.kFloat, 0.0) MFnNumericAttr.setMin(0.0) MFnNumericAttr.setMax(1.0) MFnNumericAttr.setArray(True) MFnNumericAttr.setUsesArrayDataBuilder(True) # perGeometry JiggleDeformerNode.perGeo = MFnCompoundAttr.create('perGeometry', 'perGeo') MFnCompoundAttr.setArray(True) # MFnCompoundAttr.addChild(JiggleDeformerNode.worldMatrix) MFnCompoundAttr.addChild(JiggleDeformerNode.jiggleMap) MFnCompoundAttr.setUsesArrayDataBuilder(True) # outputGeom outputGeom = ompx.cvar.MPxGeometryFilter_outputGeom # Attach Attributes JiggleDeformerNode.addAttribute(JiggleDeformerNode.dampingVal) JiggleDeformerNode.addAttribute(JiggleDeformerNode.stiffVal) JiggleDeformerNode.addAttribute(JiggleDeformerNode.time) JiggleDeformerNode.addAttribute(JiggleDeformerNode.worldMatrix) JiggleDeformerNode.addAttribute(JiggleDeformerNode.perGeo) # Design Circuitry JiggleDeformerNode.attributeAffects(JiggleDeformerNode.dampingVal, outputGeom) JiggleDeformerNode.attributeAffects(JiggleDeformerNode.stiffVal, outputGeom) JiggleDeformerNode.attributeAffects(JiggleDeformerNode.time, outputGeom) JiggleDeformerNode.attributeAffects(JiggleDeformerNode.worldMatrix, outputGeom) JiggleDeformerNode.attributeAffects(JiggleDeformerNode.jiggleMap, outputGeom) def initializePlugin(MObj): MPlugin = ompx.MFnPlugin(MObj, 'Yixiong Xu', '1.0') try: MPlugin.registerNode(nodeName, nodeID, deformerCreator, nodeInitializer, ompx.MPxNode.kDeformerNode) # paint default weights cmds.makePaintable(nodeName, 'weights', at='multiFloat', sm='deformer') cmds.makePaintable(nodeName, 'jiggleMap', at='multiFloat', sm='deformer') except: raise RuntimeError print 'Failed to register command: %s .\n' % nodeName def uninitializePlugin(MObj): MPlugin = ompx.MFnPlugin(MObj) try: MPlugin.deregisterNode(nodeID) except: raise RuntimeError print 'Failed to de-register command: %s .\n' % nodeName Yixiong Xu 2019.01.10 在 2019年1月10日星期四 UTC+8上午2:09:02,Tenghao Wang写道: > > Hey Yixiong, > , > > You need to create a float list to store the value per vertex: jiggleMap = > [] and then read the data from datahandle: > sudo code: > MArrayDataHandle jiggleMapHandle = mPerGeometryHandle.child(mJiggleMap) > jumpToElement(jiggleMapHandle, geoIterator.index()) jiggleMap.append( j > iggleMapHandle.inputValue().asFloat()) and then you can apply the value > under this loop: > > while not geoIterator.isDone(): > > value_per_vertex = jiggleMap[geoIterator.index()] > Hope this helps! Tenghao Wang Sr. Technical Artist Visual Concepts > > > On Wed, Jan 9, 2019 at 2:51 AM 徐一雄 <xuyixi...@gmail.com <javascript:>> > wrote: > >> Hello, everyone: >> I'm now stuck into a problem of how to make a custom attribute work in a >> custom deformer node(MPxDeformerNode) in python. >> As I known, I need to add 2 multi attributes: one for record per-vertex >> values and the other (parent) multi attributeis to store values for >> multiple shapes. >> For now, i have successfully add 2 multi attributes and set one as the >> other's parent. >> But I don't know how to get the value per-vertex in the deform function. >> Can anyone help me to make the following code work? >> Thank you very much. >> Two multi attributes: *jiggleMap *for store value per-vertex and *perGeo >> *is the parent multi attribute. >> >> import maya.OpenMaya as om >> import maya.OpenMayaMPx as ompx >> import maya.cmds as cmds >> >> nodeName = 'CustomJiggleDeformer' >> nodeID = om.MTypeId(0xBEEF6) >> >> >> class JiggleDeformerNode(ompx.MPxDeformerNode): >> # input >> dampingVal = om.MObject() >> stiffVal = om.MObject() >> goalPos = om.MObject() >> jiggleMap = om.MObject() >> >> perGeo = om.MObject() >> >> worldMatrix = om.MObject() >> >> # make ture to connect 'time1.outTime' to 'CustomJiggleDeformer#.time' >> for stable simulation. >> time = om.MObject() >> >> def __init__(self): >> ompx.MPxDeformerNode.__init__(self) >> >> self.currentPositions = om.MPointArray() >> self.previousPositions = om.MPointArray() >> >> self.initializeFlag = False >> >> self.previousTime = om.MTime() >> >> self.perGeo = om.MFloatArray() >> >> def deform(self, dataBlock, geoIterator, local2WorldMatrix, geoIndex): >> >> input = ompx.cvar.MPxGeometryFilter_input >> >> dataHandleInputArray = dataBlock.outputArrayValue(input) >> >> dataHandleInputArray.jumpToElement(geoIndex) >> >> dataHandleInputElement = dataHandleInputArray.outputValue() >> >> # inputMesh >> inputGeom = ompx.cvar.MPxGeometryFilter_inputGeom >> dataHandleInputGeom = dataHandleInputElement.child(inputGeom) >> inputMesh = dataHandleInputGeom.asMesh() >> >> # MFnMesh >> inputMFnMesh = om.MFnMesh(inputMesh) >> >> # Envelope >> envelope = ompx.cvar.MPxGeometryFilter_envelope >> dataHandleEnvolope = dataBlock.inputValue(envelope) >> envelopeValue = dataHandleEnvolope.asFloat() >> >> # damping >> dataHandleDamping = >> dataBlock.inputValue(JiggleDeformerNode.dampingVal) >> damping = dataHandleDamping.asFloat() >> >> # stiffness >> dataHandleStiff = dataBlock.inputValue(JiggleDeformerNode.stiffVal) >> stiff = dataHandleStiff.asFloat() >> >> # time >> dataHandleTime = dataBlock.inputValue(JiggleDeformerNode.time) >> currentTime = dataHandleTime.asTime() >> >> # points' positions in local space >> points = om.MPointArray() >> geoIterator.allPositions(points) >> >> # test initialize flag for the first time >> if not self.initializeFlag: >> self.currentPositions.setLength(geoIterator.count()) >> self.previousPositions.setLength(geoIterator.count()) >> >> # perGeometry >> hGeo = >> om.MArrayDataHandle(dataBlock.inputArrayValue(JiggleDeformerNode.perGeo)) >> # self.jump2Element(hGeo, geoIndex) >> hGeoCount = hGeo.elementCount() >> >> print 'hGeoCount: ' + str(hGeoCount) >> >> if hGeoCount == 0: >> return >> >> for i in range(hGeoCount): >> hGeo.jumpToElement(i) >> >> # self.jump2Element(hGeo, geoIndex) >> >> hPerGeo = om.MArrayDataHandle(hGeo.inputArrayValue()) >> hPerGeoCount = hPerGeo.elementCount() >> print 'hPerGeoCount: ' + str(hPerGeoCount) >> >> for i in range(hPerGeoCount): >> hPerGeo.jumpToElement(i) >> self.perGeo.append(hPerGeo.inputValue().asFloat()) >> >> for i in range(points.length()): >> self.currentPositions.set(points[i] * local2WorldMatrix, i) >> self.previousPositions.set(self.currentPositions[i], i) >> >> self.previousTime = currentTime >> >> self.initializeFlag = True >> >> # for stable simulation, check the time difference whether it is 1 >> frame or not >> timeDiff = currentTime.value() - self.previousTime.value() >> >> if timeDiff > 1.0 or timeDiff < 0.0: >> self.initializeFlag = False >> self.previousTime = currentTime >> # dataBlock.setClean() >> return >> >> # following lines are just like a FOR loop >> # for i in range(geoIterator.count()): >> # ...... >> while not geoIterator.isDone(): >> goal = points[geoIterator.index()] * local2WorldMatrix >> >> # basic algorithm for jiggle effect >> velocity = (self.currentPositions[geoIterator.index()] - >> self.previousPositions[geoIterator.index()]) * (1.0 - damping) >> newPos = self.currentPositions[geoIterator.index()] + velocity >> goalVector = (goal - newPos) * stiff >> newPos += goalVector >> >> # store value for the next computing >> >> self.previousPositions.set(self.currentPositions[geoIterator.index()], >> geoIterator.index()) >> self.currentPositions.set(newPos, geoIterator.index()) >> self.previousTime = om.MTime(currentTime) >> >> # weight and envelope >> weight = self.weightValue(dataBlock, geoIndex, >> geoIterator.index()) >> >> # make point[i] back to local space >> points.set(points[geoIterator.index()] + ((newPos * >> local2WorldMatrix.inverse()) - points[geoIterator.index()]) * weight * >> envelopeValue * jiggleMapArray[geoIterator.index()], >> geoIterator.index()) >> >> # make it to go to the next iter(loop) >> geoIterator.next() >> >> # set the position after iter all points of the geometry >> geoIterator.setAllPositions(points) >> >> def jump2Element(self, arrayHandle, index): >> >> # if not arrayHandle.jumpToArrayElement(index): >> >> builder = arrayHandle.builder() >> >> builder.addElement(index) >> >> arrayHandle.set(builder) >> >> arrayHandle.jumpToArrayElement(index) >> >> >> def deformerCreator(): >> return ompx.asMPxPtr(JiggleDeformerNode()) >> >> >> def nodeInitializer(): >> MFnNumericAttr = om.MFnNumericAttribute() >> MFnUnitAttr = om.MFnUnitAttribute() >> MFnMatrixAttr = om.MFnMatrixAttribute() >> MFnCompoundAttr = om.MFnCompoundAttribute() >> >> # Create Attributes >> # damping >> JiggleDeformerNode.dampingVal = MFnNumericAttr.create('damping', 'damp', >> om.MFnNumericData.kFloat, 0.1) >> MFnNumericAttr.setKeyable(1) >> MFnNumericAttr.setMin(0.0) >> MFnNumericAttr.setMax(1.0) >> >> # stiffness >> JiggleDeformerNode.stiffVal = MFnNumericAttr.create('stiffness', >> 'stiff', om.MFnNumericData.kFloat, 0.1) >> MFnNumericAttr.setKeyable(1) >> MFnNumericAttr.setMin(0.0) >> MFnNumericAttr.setMax(1.0) >> >> # time >> JiggleDeformerNode.time = MFnUnitAttr.create('time', 'time', >> om.MFnUnitAttribute.kTime, 0.0) >> MFnUnitAttr.setWritable(1) >> MFnUnitAttr.setKeyable(1) >> >> # world Matrix for trigger the deform when user is dragging the geometry >> # it is useless for the basic algorithm >> JiggleDeformerNode.worldMatrix = MFnMatrixAttr.create('worldMatrix', >> 'worldMat') >> >> # jiggle map >> JiggleDeformerNode.jiggleMap = MFnNumericAttr.create('jiggleMap', >> 'jiggle', om.MFnNumericData.kFloat, 0.0) >> MFnNumericAttr.setMin(0.0) >> MFnNumericAttr.setMax(1.0) >> MFnNumericAttr.setArray(True) >> MFnNumericAttr.setUsesArrayDataBuilder(True) >> >> # perGeometry >> JiggleDeformerNode.perGeo = MFnCompoundAttr.create('perGeometry', >> 'perGeo') >> MFnCompoundAttr.setArray(True) >> # MFnCompoundAttr.addChild(JiggleDeformerNode.worldMatrix) >> MFnCompoundAttr.addChild(JiggleDeformerNode.jiggleMap) >> MFnCompoundAttr.setUsesArrayDataBuilder(True) >> >> # outputGeom >> outputGeom = ompx.cvar.MPxGeometryFilter_outputGeom >> >> # Attach Attributes >> JiggleDeformerNode.addAttribute(JiggleDeformerNode.dampingVal) >> JiggleDeformerNode.addAttribute(JiggleDeformerNode.stiffVal) >> JiggleDeformerNode.addAttribute(JiggleDeformerNode.time) >> JiggleDeformerNode.addAttribute(JiggleDeformerNode.worldMatrix) >> JiggleDeformerNode.addAttribute(JiggleDeformerNode.perGeo) >> >> # Design Circuitry >> JiggleDeformerNode.attributeAffects(JiggleDeformerNode.dampingVal, >> outputGeom) >> JiggleDeformerNode.attributeAffects(JiggleDeformerNode.stiffVal, >> outputGeom) >> JiggleDeformerNode.attributeAffects(JiggleDeformerNode.time, outputGeom) >> JiggleDeformerNode.attributeAffects(JiggleDeformerNode.worldMatrix, >> outputGeom) >> JiggleDeformerNode.attributeAffects(JiggleDeformerNode.jiggleMap, >> outputGeom) >> >> >> def initializePlugin(MObj): >> MPlugin = ompx.MFnPlugin(MObj, 'Yixiong Xu', '1.0') >> >> try: >> MPlugin.registerNode(nodeName, nodeID, deformerCreator, >> nodeInitializer, ompx.MPxNode.kDeformerNode) >> # paint default weights >> cmds.makePaintable(nodeName, 'weights', at='multiFloat', >> sm='deformer') >> cmds.makePaintable(nodeName, 'jiggleMap', at='multiFloat', >> sm='deformer') >> >> except: >> raise RuntimeError >> print 'Failed to register command: %s .\n' % nodeName >> >> >> def uninitializePlugin(MObj): >> MPlugin = ompx.MFnPlugin(MObj) >> try: >> MPlugin.deregisterNode(nodeID) >> >> except: >> raise RuntimeError >> print 'Failed to de-register command: %s .\n' % nodeName >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to python_inside_maya+unsubscr...@googlegroups.com <javascript:>. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/21fb16d9-abe6-4949-a9a0-9a66ecb8dbd4%40googlegroups.com >> >> <https://groups.google.com/d/msgid/python_inside_maya/21fb16d9-abe6-4949-a9a0-9a66ecb8dbd4%40googlegroups.com?utm_medium=email&utm_source=footer> >> . >> For more options, visit https://groups.google.com/d/optout. >> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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