Hi Tenghao,
Thank you for your reply.
As you said, I change some code and now it can read the paintable 
attributes properly.(I think)
BUT, when I make it run in MAYA, it doesn't work at all.
Whatever I paint the attribute, it seems that the paintable attribute has 
no affect on the deformer.
I don't know what's wrong with my code.
Can you help me?
Thank you very much.
Yixiong Xu.
2018.01.10
import maya.OpenMaya as om
import maya.OpenMayaMPx as ompx
import maya.cmds as cmds

nodeName = 'CustomJiggleDeformer'
nodeID = om.MTypeId(0xBEEF6)


class JiggleDeformerNode(ompx.MPxDeformerNode):
# input
dampingVal = om.MObject()
stiffVal = om.MObject()
goalPos = om.MObject()
jiggleMap = om.MObject()

perGeo = om.MObject()

worldMatrix = om.MObject()

# make ture to connect 'time1.outTime' to 'CustomJiggleDeformer#.time' for 
stable simulation.
time = om.MObject()

def __init__(self):
ompx.MPxDeformerNode.__init__(self)

self.currentPositions = om.MPointArray()
self.previousPositions = om.MPointArray()

self.initializeFlag = False

self.previousTime = om.MTime()

self.jiggleMapArray = om.MFloatArray()

def deform(self, dataBlock, geoIterator, local2WorldMatrix, geoIndex):

input = ompx.cvar.MPxGeometryFilter_input

dataHandleInputArray = dataBlock.outputArrayValue(input)

dataHandleInputArray.jumpToElement(geoIndex)

dataHandleInputElement = dataHandleInputArray.outputValue()

# inputMesh
inputGeom = ompx.cvar.MPxGeometryFilter_inputGeom
dataHandleInputGeom = dataHandleInputElement.child(inputGeom)
inputMesh = dataHandleInputGeom.asMesh()

# MFnMesh
inputMFnMesh = om.MFnMesh(inputMesh)

# Envelope
envelope = ompx.cvar.MPxGeometryFilter_envelope
dataHandleEnvolope = dataBlock.inputValue(envelope)
envelopeValue = dataHandleEnvolope.asFloat()

# damping
dataHandleDamping = dataBlock.inputValue(JiggleDeformerNode.dampingVal)
damping = dataHandleDamping.asFloat()

# stiffness
dataHandleStiff = dataBlock.inputValue(JiggleDeformerNode.stiffVal)
stiff = dataHandleStiff.asFloat()

# time
dataHandleTime = dataBlock.inputValue(JiggleDeformerNode.time)
currentTime = dataHandleTime.asTime()

# points' positions in local space
points = om.MPointArray()
geoIterator.allPositions(points)

# test initialize flag for the first time
if not self.initializeFlag:
self.currentPositions.setLength(geoIterator.count())
self.previousPositions.setLength(geoIterator.count())

for i in range(points.length()):
self.currentPositions.set(points[i] * local2WorldMatrix, i)
self.previousPositions.set(self.currentPositions[i], i)

self.previousTime = currentTime

self.initializeFlag = True

# for stable simulation, check the time difference whether it is 1 frame or 
not
timeDiff = currentTime.value() - self.previousTime.value()

if timeDiff > 1.0 or timeDiff < 0.0:
self.initializeFlag = False
self.previousTime = currentTime
# dataBlock.setClean()
return

# perGeometry
hGeo = dataBlock.inputArrayValue(JiggleDeformerNode.perGeo)

self.jump2Element(hGeo, geoIndex)

hPerGeo = hGeo.inputValue()

hJiggleMap = 
om.MArrayDataHandle(hPerGeo.child(JiggleDeformerNode.jiggleMap))

geoIterator.reset()

self.jiggleMapArray.setLength(geoIterator.count())

for i in range(geoIterator.count()):

self.jump2Element(hJiggleMap, geoIterator.index())

# self.jiggleMapArray.append(hJiggleMap.inputValue().asFloat())

self.jiggleMapArray.set(hJiggleMap.inputValue().asFloat(), 
geoIterator.index())

geoIterator.next()

# print self.jiggleMapArray.length()
# print geoIterator.count()

# following lines are just like a FOR loop
# for i in range(geoIterator.count()):
# ......
while not geoIterator.isDone():
goal = points[geoIterator.index()] * local2WorldMatrix

# basic algorithm for jiggle effect
velocity = (self.currentPositions[geoIterator.index()] - 
self.previousPositions[geoIterator.index()]) * (1.0 - damping)
newPos = self.currentPositions[geoIterator.index()] + velocity
goalVector = (goal - newPos) * stiff
newPos += goalVector

# store value for the next computing
self.previousPositions.set(self.currentPositions[geoIterator.index()], 
geoIterator.index())
self.currentPositions.set(newPos, geoIterator.index())
self.previousTime = om.MTime(currentTime)

# weight
weight = self.weightValue(dataBlock, geoIndex, geoIterator.index())

# jiggleMap
jiggleMapVal = self.jiggleMapArray[geoIterator.index()]

# make point[i] back to local space
points.set(points[geoIterator.index()] + ((newPos * 
local2WorldMatrix.inverse()) - points[geoIterator.index()]) * weight * 
envelopeValue * jiggleMapVal,
geoIterator.index())

# make it to go to the next iter(loop)

geoIterator.next()

# set the position after iter all points of the geometry
geoIterator.setAllPositions(points)

def jump2Element(self, arrayHandle, index):

# if not arrayHandle.jumpToElement(index):
if index not in range(arrayHandle.elementCount()):

builder = arrayHandle.builder()

builder.addElement(index)

arrayHandle.set(builder)

arrayHandle.jumpToElement(index)


def deformerCreator():
return ompx.asMPxPtr(JiggleDeformerNode())


def nodeInitializer():
MFnNumericAttr = om.MFnNumericAttribute()
MFnUnitAttr = om.MFnUnitAttribute()
MFnMatrixAttr = om.MFnMatrixAttribute()
MFnCompoundAttr = om.MFnCompoundAttribute()

# Create Attributes
# damping
JiggleDeformerNode.dampingVal = MFnNumericAttr.create('damping', 'damp', 
om.MFnNumericData.kFloat, 0.05)
MFnNumericAttr.setKeyable(1)
MFnNumericAttr.setMin(0.0)
MFnNumericAttr.setMax(1.0)

# stiffness
JiggleDeformerNode.stiffVal = MFnNumericAttr.create('stiffness', 'stiff', 
om.MFnNumericData.kFloat, 0.05)
MFnNumericAttr.setKeyable(1)
MFnNumericAttr.setMin(0.0)
MFnNumericAttr.setMax(1.0)

# time
JiggleDeformerNode.time = MFnUnitAttr.create('time', 'time', 
om.MFnUnitAttribute.kTime, 0.0)
MFnUnitAttr.setWritable(1)
MFnUnitAttr.setKeyable(1)

# world Matrix for trigger the deform when user is dragging the geometry
# it is useless for the basic algorithm
JiggleDeformerNode.worldMatrix = MFnMatrixAttr.create('worldMatrix', 
'worldMat')

# jiggle map
JiggleDeformerNode.jiggleMap = MFnNumericAttr.create('jiggleMap', 'jiggle', 
om.MFnNumericData.kFloat, 0.0)
MFnNumericAttr.setMin(0.0)
MFnNumericAttr.setMax(1.0)
MFnNumericAttr.setArray(True)
MFnNumericAttr.setUsesArrayDataBuilder(True)

# perGeometry
JiggleDeformerNode.perGeo = MFnCompoundAttr.create('perGeometry', 'perGeo')
MFnCompoundAttr.setArray(True)
# MFnCompoundAttr.addChild(JiggleDeformerNode.worldMatrix)
MFnCompoundAttr.addChild(JiggleDeformerNode.jiggleMap)
MFnCompoundAttr.setUsesArrayDataBuilder(True)

# outputGeom
outputGeom = ompx.cvar.MPxGeometryFilter_outputGeom

# Attach Attributes
JiggleDeformerNode.addAttribute(JiggleDeformerNode.dampingVal)
JiggleDeformerNode.addAttribute(JiggleDeformerNode.stiffVal)
JiggleDeformerNode.addAttribute(JiggleDeformerNode.time)
JiggleDeformerNode.addAttribute(JiggleDeformerNode.worldMatrix)
JiggleDeformerNode.addAttribute(JiggleDeformerNode.perGeo)

# Design Circuitry
JiggleDeformerNode.attributeAffects(JiggleDeformerNode.dampingVal, 
outputGeom)
JiggleDeformerNode.attributeAffects(JiggleDeformerNode.stiffVal, outputGeom)
JiggleDeformerNode.attributeAffects(JiggleDeformerNode.time, outputGeom)
JiggleDeformerNode.attributeAffects(JiggleDeformerNode.worldMatrix, 
outputGeom)
JiggleDeformerNode.attributeAffects(JiggleDeformerNode.jiggleMap, 
outputGeom)


def initializePlugin(MObj):
MPlugin = ompx.MFnPlugin(MObj, 'Yixiong Xu', '1.0')

try:
MPlugin.registerNode(nodeName, nodeID, deformerCreator, nodeInitializer, 
ompx.MPxNode.kDeformerNode)
# paint default weights
cmds.makePaintable(nodeName, 'weights', at='multiFloat', sm='deformer')
cmds.makePaintable(nodeName, 'jiggleMap', at='multiFloat', sm='deformer')

except:
raise RuntimeError
print 'Failed to register command: %s .\n' % nodeName


def uninitializePlugin(MObj):
MPlugin = ompx.MFnPlugin(MObj)
try:
MPlugin.deregisterNode(nodeID)

except:
raise RuntimeError
print 'Failed to de-register command: %s .\n' % nodeName
在 2019年1月10日星期四 UTC+8上午2:09:02,Tenghao Wang写道:
>
> Hey Yixiong,
> ,
>
> You need to create a float list to store the value per vertex: jiggleMap = 
> [] and then read the data from datahandle:
> sudo code:
> MArrayDataHandle jiggleMapHandle = mPerGeometryHandle.child(mJiggleMap) 
> jumpToElement(jiggleMapHandle, geoIterator.index()) jiggleMap.append( j
> iggleMapHandle.inputValue().asFloat()) and then you can apply the value 
> under this loop: 
>
> while not geoIterator.isDone():
>
> value_per_vertex = jiggleMap[geoIterator.index()]
> Hope this helps! Tenghao Wang Sr. Technical Artist Visual Concepts 
>
>
> On Wed, Jan 9, 2019 at 2:51 AM 徐一雄 <xuyixi...@gmail.com <javascript:>> 
> wrote:
>
>> Hello, everyone:
>> I'm now stuck into a problem of how to make a custom attribute work in a 
>> custom deformer node(MPxDeformerNode) in python.
>> As I known, I need to add 2 multi attributes: one for record per-vertex 
>> values and the other (parent) multi attributeis to store values for 
>> multiple shapes.
>> For now, i have successfully add 2 multi attributes and set one as the 
>> other's parent.
>> But I don't know how to get the value per-vertex in the deform function.
>> Can anyone help me to make the following code work?
>> Thank you very much.
>> Two multi attributes: *jiggleMap *for store value per-vertex and *perGeo 
>> *is the parent multi attribute.
>>
>> import maya.OpenMaya as om
>> import maya.OpenMayaMPx as ompx
>> import maya.cmds as cmds
>>
>> nodeName = 'CustomJiggleDeformer'
>> nodeID = om.MTypeId(0xBEEF6)
>>
>>
>> class JiggleDeformerNode(ompx.MPxDeformerNode):
>>     # input
>>     dampingVal = om.MObject()
>>     stiffVal = om.MObject()
>>     goalPos = om.MObject()
>>     jiggleMap = om.MObject()
>>
>>     perGeo = om.MObject()
>>
>>     worldMatrix = om.MObject()
>>
>>     # make ture to connect 'time1.outTime' to 'CustomJiggleDeformer#.time' 
>> for stable simulation.
>>     time = om.MObject()
>>
>>     def __init__(self):
>>         ompx.MPxDeformerNode.__init__(self)
>>
>>         self.currentPositions = om.MPointArray()
>>         self.previousPositions = om.MPointArray()
>>
>>         self.initializeFlag = False
>>
>>         self.previousTime = om.MTime()
>>
>>         self.perGeo = om.MFloatArray()
>>
>>     def deform(self, dataBlock, geoIterator, local2WorldMatrix, geoIndex):
>>
>>         input = ompx.cvar.MPxGeometryFilter_input
>>
>>         dataHandleInputArray = dataBlock.outputArrayValue(input)
>>
>>         dataHandleInputArray.jumpToElement(geoIndex)
>>
>>         dataHandleInputElement = dataHandleInputArray.outputValue()
>>
>>         # inputMesh
>>         inputGeom = ompx.cvar.MPxGeometryFilter_inputGeom
>>         dataHandleInputGeom = dataHandleInputElement.child(inputGeom)
>>         inputMesh = dataHandleInputGeom.asMesh()
>>
>>         # MFnMesh
>>         inputMFnMesh = om.MFnMesh(inputMesh)
>>
>>         # Envelope
>>         envelope = ompx.cvar.MPxGeometryFilter_envelope
>>         dataHandleEnvolope = dataBlock.inputValue(envelope)
>>         envelopeValue = dataHandleEnvolope.asFloat()
>>
>>         # damping
>>         dataHandleDamping = 
>> dataBlock.inputValue(JiggleDeformerNode.dampingVal)
>>         damping = dataHandleDamping.asFloat()
>>
>>         # stiffness
>>         dataHandleStiff = dataBlock.inputValue(JiggleDeformerNode.stiffVal)
>>         stiff = dataHandleStiff.asFloat()
>>
>>         # time
>>         dataHandleTime = dataBlock.inputValue(JiggleDeformerNode.time)
>>         currentTime = dataHandleTime.asTime()
>>
>>         # points' positions in local space
>>         points = om.MPointArray()
>>         geoIterator.allPositions(points)
>>
>>         # test initialize flag for the first time
>>         if not self.initializeFlag:
>>             self.currentPositions.setLength(geoIterator.count())
>>             self.previousPositions.setLength(geoIterator.count())
>>
>>             # perGeometry
>>             hGeo = 
>> om.MArrayDataHandle(dataBlock.inputArrayValue(JiggleDeformerNode.perGeo))
>>             # self.jump2Element(hGeo, geoIndex)
>>             hGeoCount = hGeo.elementCount()
>>
>>             print 'hGeoCount: ' + str(hGeoCount)
>>
>>             if hGeoCount == 0:
>>                 return
>>
>>             for i in range(hGeoCount):
>>                 hGeo.jumpToElement(i)
>>
>>                 # self.jump2Element(hGeo, geoIndex)
>>
>>                 hPerGeo = om.MArrayDataHandle(hGeo.inputArrayValue())
>>                 hPerGeoCount = hPerGeo.elementCount()
>>                 print 'hPerGeoCount: ' + str(hPerGeoCount)
>>
>>                 for i in range(hPerGeoCount):
>>                     hPerGeo.jumpToElement(i)
>>                     self.perGeo.append(hPerGeo.inputValue().asFloat())
>>
>>             for i in range(points.length()):
>>                 self.currentPositions.set(points[i] * local2WorldMatrix, i)
>>                 self.previousPositions.set(self.currentPositions[i], i)
>>
>>             self.previousTime = currentTime
>>
>>             self.initializeFlag = True
>>
>>         # for stable simulation, check the time difference whether it is 1 
>> frame or not
>>         timeDiff = currentTime.value() - self.previousTime.value()
>>
>>         if timeDiff > 1.0 or timeDiff < 0.0:
>>             self.initializeFlag = False
>>             self.previousTime = currentTime
>>             # dataBlock.setClean()
>>             return
>>
>>         # following lines are just like a FOR loop
>>         # for i in range(geoIterator.count()):
>>         #        ......
>>         while not geoIterator.isDone():
>>             goal = points[geoIterator.index()] * local2WorldMatrix
>>
>>             # basic algorithm for jiggle effect
>>             velocity = (self.currentPositions[geoIterator.index()] - 
>> self.previousPositions[geoIterator.index()]) * (1.0 - damping)
>>             newPos = self.currentPositions[geoIterator.index()] + velocity
>>             goalVector = (goal - newPos) * stiff
>>             newPos += goalVector
>>
>>             # store value for the next computing
>>             
>> self.previousPositions.set(self.currentPositions[geoIterator.index()], 
>> geoIterator.index())
>>             self.currentPositions.set(newPos, geoIterator.index())
>>             self.previousTime = om.MTime(currentTime)
>>
>>             # weight and envelope
>>             weight = self.weightValue(dataBlock, geoIndex, 
>> geoIterator.index())
>>
>>             # make point[i] back to local space
>>             points.set(points[geoIterator.index()] + ((newPos * 
>> local2WorldMatrix.inverse()) - points[geoIterator.index()]) * weight * 
>> envelopeValue * jiggleMapArray[geoIterator.index()],
>>                        geoIterator.index())
>>
>>             # make it to go to the next iter(loop)
>>             geoIterator.next()
>>
>>         # set the position after iter all points of the geometry
>>         geoIterator.setAllPositions(points)
>>
>>     def jump2Element(self, arrayHandle, index):
>>
>>         # if not arrayHandle.jumpToArrayElement(index):
>>
>>         builder = arrayHandle.builder()
>>
>>         builder.addElement(index)
>>
>>         arrayHandle.set(builder)
>>
>>         arrayHandle.jumpToArrayElement(index)
>>
>>
>> def deformerCreator():
>>     return ompx.asMPxPtr(JiggleDeformerNode())
>>
>>
>> def nodeInitializer():
>>     MFnNumericAttr = om.MFnNumericAttribute()
>>     MFnUnitAttr = om.MFnUnitAttribute()
>>     MFnMatrixAttr = om.MFnMatrixAttribute()
>>     MFnCompoundAttr = om.MFnCompoundAttribute()
>>
>>     # Create Attributes
>>     # damping
>>     JiggleDeformerNode.dampingVal = MFnNumericAttr.create('damping', 'damp', 
>> om.MFnNumericData.kFloat, 0.1)
>>     MFnNumericAttr.setKeyable(1)
>>     MFnNumericAttr.setMin(0.0)
>>     MFnNumericAttr.setMax(1.0)
>>
>>     # stiffness
>>     JiggleDeformerNode.stiffVal = MFnNumericAttr.create('stiffness', 
>> 'stiff', om.MFnNumericData.kFloat, 0.1)
>>     MFnNumericAttr.setKeyable(1)
>>     MFnNumericAttr.setMin(0.0)
>>     MFnNumericAttr.setMax(1.0)
>>
>>     # time
>>     JiggleDeformerNode.time = MFnUnitAttr.create('time', 'time', 
>> om.MFnUnitAttribute.kTime, 0.0)
>>     MFnUnitAttr.setWritable(1)
>>     MFnUnitAttr.setKeyable(1)
>>
>>     # world Matrix for trigger the deform when user is dragging the geometry
>>     # it is useless for the basic algorithm
>>     JiggleDeformerNode.worldMatrix = MFnMatrixAttr.create('worldMatrix', 
>> 'worldMat')
>>
>>     # jiggle map
>>     JiggleDeformerNode.jiggleMap = MFnNumericAttr.create('jiggleMap', 
>> 'jiggle', om.MFnNumericData.kFloat, 0.0)
>>     MFnNumericAttr.setMin(0.0)
>>     MFnNumericAttr.setMax(1.0)
>>     MFnNumericAttr.setArray(True)
>>     MFnNumericAttr.setUsesArrayDataBuilder(True)
>>
>>     # perGeometry
>>     JiggleDeformerNode.perGeo = MFnCompoundAttr.create('perGeometry', 
>> 'perGeo')
>>     MFnCompoundAttr.setArray(True)
>>     # MFnCompoundAttr.addChild(JiggleDeformerNode.worldMatrix)
>>     MFnCompoundAttr.addChild(JiggleDeformerNode.jiggleMap)
>>     MFnCompoundAttr.setUsesArrayDataBuilder(True)
>>
>>     # outputGeom
>>     outputGeom = ompx.cvar.MPxGeometryFilter_outputGeom
>>
>>     # Attach Attributes
>>     JiggleDeformerNode.addAttribute(JiggleDeformerNode.dampingVal)
>>     JiggleDeformerNode.addAttribute(JiggleDeformerNode.stiffVal)
>>     JiggleDeformerNode.addAttribute(JiggleDeformerNode.time)
>>     JiggleDeformerNode.addAttribute(JiggleDeformerNode.worldMatrix)
>>     JiggleDeformerNode.addAttribute(JiggleDeformerNode.perGeo)
>>
>>     # Design Circuitry
>>     JiggleDeformerNode.attributeAffects(JiggleDeformerNode.dampingVal, 
>> outputGeom)
>>     JiggleDeformerNode.attributeAffects(JiggleDeformerNode.stiffVal, 
>> outputGeom)
>>     JiggleDeformerNode.attributeAffects(JiggleDeformerNode.time, outputGeom)
>>     JiggleDeformerNode.attributeAffects(JiggleDeformerNode.worldMatrix, 
>> outputGeom)
>>     JiggleDeformerNode.attributeAffects(JiggleDeformerNode.jiggleMap, 
>> outputGeom)
>>
>>
>> def initializePlugin(MObj):
>>     MPlugin = ompx.MFnPlugin(MObj, 'Yixiong Xu', '1.0')
>>
>>     try:
>>         MPlugin.registerNode(nodeName, nodeID, deformerCreator, 
>> nodeInitializer, ompx.MPxNode.kDeformerNode)
>>         # paint default weights
>>         cmds.makePaintable(nodeName, 'weights', at='multiFloat', 
>> sm='deformer')
>>         cmds.makePaintable(nodeName, 'jiggleMap', at='multiFloat', 
>> sm='deformer')
>>
>>     except:
>>         raise RuntimeError
>>         print 'Failed to register command: %s .\n' % nodeName
>>
>>
>> def uninitializePlugin(MObj):
>>     MPlugin = ompx.MFnPlugin(MObj)
>>     try:
>>         MPlugin.deregisterNode(nodeID)
>>
>>     except:
>>         raise RuntimeError
>>         print 'Failed to de-register command: %s .\n' % nodeName
>>
>>
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