i tried, but not very hard. configure worked fine, but during make it complained about iconv.h some other include....and looking in legacy versions of cegcc, iconv.h *was* included in the mingw32ce dist....but i dunno. Ill probs work on it some more this week, to try to get it working
Jared On Fri, Aug 15, 2008 at 12:14 PM, Alexandre Delattre < [EMAIL PROTECTED]> wrote: > Jared & Adam, > Glad to hear you were able to cross compile sdl with cegcc, this opens the > possibility to compile pygame with cegcc, which may yield better results > than Microsoft tools :) > > Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons > script to easily compile Python modules with cegcc. I think they'll be > useful for compiling pygame. > > (Btw, I have a working PIL port built this way that I'll be happy to put > online soon) > > Jared, did you manage to compile SDL_Image on top of SDL ? > I think it's the only extra dll that is needed by pygame to work. > I remember that when compiling with embedded vc++ this dll was compiled > almost out of the box since the low level calls were handled by SDL so no > porting was required. > Would be cool to have SDL_Mixer too. > > Best regards, > Alexandre > > _______________________________________________ > PythonCE mailing list > PythonCE@python.org > http://mail.python.org/mailman/listinfo/pythonce > >
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