hi,

On Sat, Aug 16, 2008 at 2:14 AM, Alexandre Delattre
<[EMAIL PROTECTED]> wrote:
> Jared & Adam,
> Glad to hear you were able to cross compile sdl with cegcc, this opens the
> possibility to compile pygame with cegcc, which may yield better results
> than Microsoft tools :)
>
> Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons
> script to easily compile Python modules with cegcc. I think they'll be
> useful for compiling pygame.
>


Do you have a link to that stuff?  Or could you email it to me?


> (Btw, I have a working PIL port built this way that I'll be happy to put
> online soon)
>

Awesome :)  Is there a central place for pythonCE ports?


> Jared, did you manage to compile SDL_Image on top of SDL ?
> I think it's the only extra dll that is needed by pygame to work.
> I remember that when compiling with embedded vc++ this dll was compiled
> almost out of the box since the low level calls were handled by SDL so no
> porting was required.
> Would be cool to have SDL_Mixer too.
>
> Best regards,
> Alexandre
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