You do realise pyglet doesn't do openglES, and also requires opengl?
Not a good match for WinCE.



On Sat, Aug 30, 2008 at 3:58 AM, Thomas Heller <[EMAIL PROTECTED]> wrote:
> Adam Walley schrieb:
>> Well, I have now got a small demo app working, which makes use of SDL
>> LoadBMP, Surface, blit, audio (wav), keysym, and draw functions. I have
>> compiled a small DLL, that allows access to these functions through ctypes,
>> and it works very well. The core of the application is a python script,
>> which then calls the other functions as required.
>>
>> I will try to post a link shortly, for any one who would like to take a
>> look. I am wondering whether this whole exercise is kind of re-inventing the
>> wheel, since pygame-ctypes was already attempted. However, so far everything
>> seems to be working smoothly, and I am quite encouraged by the results.
>
> Cool.  But, I'm curious: what about pyglet?  Has someone tried to port that 
> to WinCE?
>
> --
> Thanks,
> Thomas
>
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