On 9/27/06, Ronald Oussoren <[EMAIL PROTECTED]> wrote:
> Does anyone know how to build PyOpenGL on OSX 10.4? I'm getting loads
> of compiler errors. It should be possible to do this because there's
> a universal build of pyopengl on the pythonmac.org site.

I definitely did that build a few times, but I don't have the source
on this machine. I believe I had to make a patch or two... I think
they had put in some bad #includes or something.

-bob
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