As a side note to this discussion on building PyOpenGL 2.0, I'd like to mention that Mike Fletcher is working on OpenGL-ctypes, which is to become PyOpenGL 3.0.
I am working on the Mac OS X porting work. Many of the simpler tests now run, but there are still many issues to be worked out. With regards to release times, Mike has said: > As far as timelines, I'm hoping to get an alpha out within the next > few > weeks. I expect it will take 1-2 months to get the alpha into a > releasable shape. I consider PyOpenGL 2.0 level functionality to be a > basic requirement, I also want to have decent support for the major > extensions and OpenGL 2.0 features. So if anyone uses PyOpenGL on the Mac, please check it out from CVS and bang on it a bit. Cheers, Josh On 28/09/2006, at 4:08 PM, [EMAIL PROTECTED] wrote: > From: Ronald Oussoren <[EMAIL PROTECTED]> > Date: 28 September 2006 3:58:16 PM > To: Bob Ippolito <[EMAIL PROTECTED]> > Cc: Python mac <pythonmac-sig@python.org> > Subject: Re: [Pythonmac-SIG] building pyopengl on Tiger? > > > > On Sep 28, 2006, at 7:49 AM, Bob Ippolito wrote: > >> On 9/27/06, Ronald Oussoren <[EMAIL PROTECTED]> wrote: >>> Does anyone know how to build PyOpenGL on OSX 10.4? I'm getting >>> loads >>> of compiler errors. It should be possible to do this because there's >>> a universal build of pyopengl on the pythonmac.org site. >> >> I definitely did that build a few times, but I don't have the source >> on this machine. I believe I had to make a patch or two... I think >> they had put in some bad #includes or something. > > There's definitely need for some patching, the last two releases of > PyOpenGL don't build out of the box. I'll see if I can recreate > your patches ;-) > > Ronald >> >> -bob _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig