On Sep 28, 2006, at 7:49 AM, Bob Ippolito wrote:

On 9/27/06, Ronald Oussoren <[EMAIL PROTECTED]> wrote:
Does anyone know how to build PyOpenGL on OSX 10.4? I'm getting loads
of compiler errors. It should be possible to do this because there's
a universal build of pyopengl on the pythonmac.org site.

I definitely did that build a few times, but I don't have the source
on this machine. I believe I had to make a patch or two... I think
they had put in some bad #includes or something.

There's definitely need for some patching, the last two releases of PyOpenGL don't build out of the box. I'll see if I can recreate your patches ;-)

Ronald

-bob

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