Am 07.01.2011 11:57, schrieb Thomas Paviot:
        Regarding the collada export issue, is pytonocc -> vrml ->
        collada the way to go? Or is a direct collada export possible,
        maybe planned for the future?


    Depends on what you want. Collada is a game format, useless for
    fabrication.
    The industries platform of neutral data exchange is STEP, which lies
    at the heart of pythonOCC


No, Collada is not a game format. It *can* be used for games, but I do
know people interested in a Collada<->STEP mapper for a use of Collada
in an industrial context for product data exchange and visualization.

It's getting also common in the digital content creation industry I think, which of course includes gaming, but is not limited to it. Lightwave3D for example, which I happen to use, switched their internal file formats for objects and scenes to collada, for example...

Back to the issue: is the vrml export feature of pythonocc capable of exporting a polygon mesh file with different materials, such that a suitable converter could make a valid collada file out of it?

Thanks,
Simon

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