> > It's getting also common in the digital content creation industry I think, > which of course includes gaming, but is not limited to it. Lightwave3D for > example, which I happen to use, switched their internal file formats for > objects and scenes to collada, for example...
wasnt aware of that, interesting... > Back to the issue: is the vrml export feature of pythonocc capable of > exporting a polygon mesh file with different materials, such that a suitable > converter could make a valid collada file out of it? Did you gave pycollada some attention? It should be relatively simple to map data in pyocc to collada. This actually would be interesting; you could then write both STEP for fabrication ( CNC milling ) and use collada for different purposes, like connecting to a render pipeline or something. -jelle
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