>
> It's getting also common in the digital content creation industry I think,
> which of course includes gaming, but is not limited to it. Lightwave3D for
> example, which I happen to use, switched their internal file formats for
> objects and scenes to collada, for example...


wasnt aware of that, interesting...



> Back to the issue: is the vrml export feature of pythonocc capable of
> exporting a polygon mesh file with different materials, such that a suitable
> converter could make a valid collada file out of it?


Did you gave pycollada some attention?
It should be relatively simple to map data in pyocc to collada.
This actually would be interesting; you could then write both STEP for
fabrication ( CNC milling ) and use collada for different purposes, like
connecting to a render pipeline or something.

-jelle
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