thanks for this information. Don't know much about Blender, I never managed to get something done with this program!
2011/1/21 Joel Putnam <joel.put...@studioinference.net> > here is a post about Blender 2.5x and Python 3.1. The blender team bundles > python 3.1 directly into the blender app. They are also in the process of > completing a new BREP kernel that will allow for among other things ngon > sided faces within a mesh. This is one of the major attractions for me as I > am primarily an architectural designer. Being able to use pythonOCC within > blender 2.5 would be amazing! free form modeling to hard CAD models... wow > .. > > http://wiki.blender.org/index.php/Dev:2.5/Source/Python/API/Py3.1_Migration > > joel > > > On Fri, Jan 21, 2011 at 7:52 AM, Bill Bedford <bi...@mousa.biz> wrote: > >> On Fri, 21 Jan 2011 14:10:20 +0100, Thomas Paviot wrote: >> > Did you try to get pythonocc compile with 2.7? Your feedback would be >> very >> > interesting. >> > >> >> PythonOCC compiled OK. The show stopper was Qt-X11. I just couldn't see >> how to compile it again a framework Python 2.7. >> >> >> -- >> Bill Bedford >> >> "Man is an animal suspended in webs of significance he himself has spun" >> >> >> -- Clifford Geertz >> >> _______________________________________________ >> Pythonocc-users mailing list >> Pythonocc-users@gna.org >> https://mail.gna.org/listinfo/pythonocc-users >> > > > > -- > Joel Putnam > > > > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users > >
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