thanks for this information. Don't know much about Blender, I never managed
to get something done with this program!

2011/1/21 Joel Putnam <joel.put...@studioinference.net>

> here is a post about Blender 2.5x and Python 3.1. The blender team bundles
> python 3.1 directly into the blender app. They are also in the process of
> completing a new BREP kernel that will allow for among other things ngon
> sided faces within a mesh. This is one of the major attractions for me as I
> am primarily an architectural designer. Being able to use pythonOCC within
> blender 2.5 would be amazing! free form modeling to hard CAD models... wow
> ..
>
> http://wiki.blender.org/index.php/Dev:2.5/Source/Python/API/Py3.1_Migration
>
> joel
>
>
> On Fri, Jan 21, 2011 at 7:52 AM, Bill Bedford <bi...@mousa.biz> wrote:
>
>> On Fri, 21 Jan 2011 14:10:20 +0100, Thomas Paviot wrote:
>> > Did you try to get pythonocc compile with 2.7? Your feedback would be
>> very
>> > interesting.
>> >
>>
>> PythonOCC compiled OK. The show stopper was Qt-X11. I just couldn't see
>> how to compile it again a framework Python 2.7.
>>
>>
>> --
>> Bill Bedford
>>
>> "Man is an animal suspended in webs of significance he himself has spun"
>>
>>
>> -- Clifford Geertz
>>
>> _______________________________________________
>> Pythonocc-users mailing list
>> Pythonocc-users@gna.org
>> https://mail.gna.org/listinfo/pythonocc-users
>>
>
>
>
> --
> Joel Putnam
>
>
>
>
> _______________________________________________
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> https://mail.gna.org/listinfo/pythonocc-users
>
>
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