On 2025/11/17 15:49, Markus Armbruster wrote:
Honglei Huang <[email protected]> writes:

The error handling logic was incorrect in virgl_cmd_resource_create_blob.
virtio_gpu_create_mapping_iov() returns 0 on success and non-zero on
failure, but the code was checking whether to set the error response.

The fix changes the condition from 'if (!ret)' to 'if (ret != 0)' to
properly handle the return value, consistent with other usage patterns
in the same codebase (see virtio-gpu.c:932 and virtio-gpu.c:354).

Signed-off-by: Honglei Huang <[email protected]>
---
  hw/display/virtio-gpu-virgl.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index 94ddc01f91..e60e1059df 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -701,7 +701,7 @@ static void virgl_cmd_resource_create_blob(VirtIOGPU *g,
          ret = virtio_gpu_create_mapping_iov(g, cblob.nr_entries, 
sizeof(cblob),
                                              cmd, &res->base.addrs,
                                              &res->base.iov, 
&res->base.iov_cnt);
-        if (!ret) {
+        if (ret != 0) {

I recommend

            if (ret < 0) {

Why?

When a function returns true on success, false on error, we check for
error with

            if (!fn(...)) {

Same for functions returning a non-null pointer on success, null on
error.

When a function returns non-negative integer on success, negative
integer on error, we use

            if (fn(...) < 0) {

When a function returns zero on success, negative on error, both

            if (fn(...) < 0) {

and

            if (fn(...)) {

work.  I strongly prefer the former.  Why?

If fn() returns an integer, fn(...) < 0 is very likely correct (it's
incorrect only if fn() deviates from "return negative on error", which
is a bad idea).  If it returns a pointer or bool, fn(...) < 0 won't
compile.

If fn() returns an integer, fn(...) or fn(...) != 0 are likely correct
(same argument).  If it doesn't, they are likely backwards.

Because of this, an error check fn(...) == 0 triggers my spider sense
when I read the code: I stop and look up fn(...) to verify the error
check is correct.

Please don't write code that makes me stop and look up things when I
read it :)

              cmd->error = VIRTIO_GPU_RESP_ERR_UNSPEC;
              return;
          }



I think this change makes sense for consistency. While the CHECK() macro does hide the return logic, changing to CHECK(result >= 0) makes the error checking convention immediately clear to code readers - that the function returns 0 on success and negative values on error. This follows the same pattern as the patch for the other virtio-gpu files.

Will update v4.

Regards,
Honglei


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