This optimization is not necessary anymore, because the vCPU now drops the I/O thread lock even with TCG. Drop it to simplify the code and avoid the "I/O thread spun for 1000 iterations" warning.
Signed-off-by: Paolo Bonzini <pbonz...@redhat.com> --- vl.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/vl.c b/vl.c index bbbf1ba..b21b57e 100644 --- a/vl.c +++ b/vl.c @@ -1884,17 +1884,14 @@ static bool main_loop_should_exit(void) static void main_loop(void) { - bool nonblocking; - int last_io = 0; #ifdef CONFIG_PROFILER int64_t ti; #endif do { - nonblocking = tcg_enabled() && last_io > 0; #ifdef CONFIG_PROFILER ti = profile_getclock(); #endif - last_io = main_loop_wait(nonblocking); + main_loop_wait(false); #ifdef CONFIG_PROFILER dev_time += profile_getclock() - ti; #endif -- 2.9.3