The 'reconnect' option is used to give the sleep time, in seconds,
before a client socket attempts to re-establish a connection to the
server. It does not make sense to set this for server sockets, as they
will always accept a new client connection immediately after the
previous one went away.

Signed-off-by: Daniel P. Berrangé <berra...@redhat.com>
---
 chardev/char-socket.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/chardev/char-socket.c b/chardev/char-socket.c
index 6669acb35f..4570755adf 100644
--- a/chardev/char-socket.c
+++ b/chardev/char-socket.c
@@ -1035,7 +1035,14 @@ static bool qmp_chardev_validate_socket(ChardevSocket 
*sock,
     }
 
     /* Validate any options which have a dependancy on client vs server */
-    if (!(sock->has_server && sock->server)) {
+    if (!sock->has_server || sock->server) {
+        if (sock->has_reconnect) {
+            error_setg(errp,
+                       "'reconnect' option is incompatible with "
+                       "socket in server listen mode");
+            return false;
+        }
+    } else {
         if (sock->has_websocket && sock->websocket) {
             error_setg(errp, "%s", "Websocket client is not implemented");
             return false;
-- 
2.20.1


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