The 'reconnect' option is used to give the sleep time, in seconds, before a client socket attempts to re-establish a connection to the server. It does not make sense to set this for server sockets, as they will always accept a new client connection immediately after the previous one went away.
Signed-off-by: Daniel P. Berrangé <berra...@redhat.com> --- chardev/char-socket.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/chardev/char-socket.c b/chardev/char-socket.c index 6669acb35f..4570755adf 100644 --- a/chardev/char-socket.c +++ b/chardev/char-socket.c @@ -1035,7 +1035,14 @@ static bool qmp_chardev_validate_socket(ChardevSocket *sock, } /* Validate any options which have a dependancy on client vs server */ - if (!(sock->has_server && sock->server)) { + if (!sock->has_server || sock->server) { + if (sock->has_reconnect) { + error_setg(errp, + "'reconnect' option is incompatible with " + "socket in server listen mode"); + return false; + } + } else { if (sock->has_websocket && sock->websocket) { error_setg(errp, "%s", "Websocket client is not implemented"); return false; -- 2.20.1