Hi all,

I think it is not nessasary to go through Blender, just use theese two algorithm:

 * pixeltopoints
 * tinmeshcreation

Best regards

Stefan

Am 20.03.2023 um 14:11 schrieb Sebastian Gutwein via QGIS-Developer:
The ridiculous work around I use is to go through Blender using the BlenderGIS plugin. Import the raster into Blender as a new mesh > Decimate the mesh > Export as a shapefile > Run TIN Mesh Creation in QGIS.

On Mon, Mar 20, 2023 at 9:03 AM Saber Razmjooei via QGIS-Developer <qgis-developer@lists.osgeo.org> wrote:

    Hi Andreas,

    There should be a tool to convert vector to mesh (under Processing
    > Mesh > TIN Mesh Creation). There will also be some new
    Processing tools for handling point clouds. But I am not aware of
    any Raster > Mesh tools.

    Kind regards
    Saber

    On Mon, 20 Mar 2023 at 13:56, Andreas Neumann via QGIS-Developer
    <qgis-developer@lists.osgeo.org> wrote:

        Hi QGIS devs,

        Is there a tool available to create a Mesh (or TIN as a
        special mesh variation) from a source raster layer containing
        terrain values?

        I did not find one - but maybe I didn't look everywhere.

        If not in QGIS - do you know an external Open Source tool that
        could do that, while keeping real world coordinates?

        Thanks,

        Andreas

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