Hi all,
I think it is not nessasary to go through Blender, just use theese two
algorithm:
* pixeltopoints
* tinmeshcreation
Best regards
Stefan
Am 20.03.2023 um 14:11 schrieb Sebastian Gutwein via QGIS-Developer:
The ridiculous work around I use is to go through Blender using the
BlenderGIS plugin. Import the raster into Blender as a new mesh >
Decimate the mesh > Export as a shapefile > Run TIN Mesh Creation in
QGIS.
On Mon, Mar 20, 2023 at 9:03 AM Saber Razmjooei via QGIS-Developer
<qgis-developer@lists.osgeo.org> wrote:
Hi Andreas,
There should be a tool to convert vector to mesh (under Processing
> Mesh > TIN Mesh Creation). There will also be some new
Processing tools for handling point clouds. But I am not aware of
any Raster > Mesh tools.
Kind regards
Saber
On Mon, 20 Mar 2023 at 13:56, Andreas Neumann via QGIS-Developer
<qgis-developer@lists.osgeo.org> wrote:
Hi QGIS devs,
Is there a tool available to create a Mesh (or TIN as a
special mesh variation) from a source raster layer containing
terrain values?
I did not find one - but maybe I didn't look everywhere.
If not in QGIS - do you know an external Open Source tool that
could do that, while keeping real world coordinates?
Thanks,
Andreas
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