Hi Alex On Sun, Feb 15, 2026 at 9:38 AM Alexander Bruy <[email protected]> wrote:
> There is also osgEarth. We even used it for some time in the past in > the Globe plugin. > osgEarth builds on top of OpenSceneGraph, which all based on OpenGL stack, but we should switch to modern graphics APIs. There is also VulkanSceneGraph now from the author of OpenSceneGraph, and an experimental osgEarth replacement called Rocky (from the same authors as osgEarth). I don't think we want to build on top of osgEarth/Rocky - a great amount of code of these projects implement geospatial functionality, which is already present in QGIS, and then there is some amount of code that applies that within OSG/VSG framework. I think VSG is one of the options to consider, with the potential issue that it is Vulkan-oriented (no native support for Metal / DirectX). Cheers Martin
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