Hmm, but I think, it is not so easy to detect collision and similar things,
isn't it? That was easy with DP's SSG.
Chears...Ralf
----- Original Message -----
From: "Marcel Kilgus"
Engstler Karsten wrote:
is there any extnsions to SuperBasic or packages for C who provide
sprite for game programming on the QL ?
Depends on what you need. If sprite drawing is the only thing you
need, I'd recommend to simply "abuse" the PE sprite routines. This way
you get colour depth (=machine) independence for free.
Marcel
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