Ralf Reköndt wrote: > Hmm, but I think, it is not so easy to detect collision and similar things, > isn't it? That was easy with DP's SSG.
That's why I write "If sprite drawing is the only thing you need". There is no up-to-date sprite drawing library that I'm aware of. Though collision detection could be relatively easily added to the existing drawing routines. The colour conversion of course needs a bit of time and the result is only cached for the very latest sprite (this is so the mouse pointer does not need to be constantly converted). But my laptop for example can convert over 100000 sprites per second, so this might not be an issue. Marcel _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
