In message
<[email protected]>, Plastic
<[email protected]> writes
Malcolm,
SMSQ/E was just going through its "open-source" birth when I left the scene
last time. I did get it, but never used it due to the compete inadequacy of
the hardware I had. I'm not at all interested in the "commercial
marketability" of what I might do, but do understand the non-commercial
aspect of marketability.
I can understand that.
I have, truly, no desire to do anything involving pointers whatsoever,
because I find the QL pointer environment(s) to be... a dealbreaker. Tried
it, didn't like it, no desire to change my mind ;)
Of course. I have not written any software with the PE.
However, I guess it is "where its at", with QL programming now ... :-)
Dilwyn, and many others on list, are quite fluent with it.
That said, I have the conflict that I do need to exercise my brain, by
restoring abilities I had, but I may need to learn NEW things to do
something that will be particularly interesting to anyone else... This is
just a first project, while I recover both physically and financially.
Buying lots of things isn't possible for me right now. Also, I know that
SMSQ/E on the Mac Q-Emulator "works" but has a few disclaimers about files
and IO...
This is a first project and there will be a next project where I can take
the time to get into that. Right now, a bunch of new things to learn just
puts more distance between me and a period of focused programming that is
what my brain really needs.
Sorry if the above seems disjointed.
I've been thinking more about the air traffic control sim and it may be too
hard. It requires me to do smaller fonts on a transparent background (planes
overlap) and it also requires me to build a flight model. I'd also need to
write a parser to interpret fairly complex commands, while the sim works
independently in the foreground. I might be better served choosing an easier
first project. Or I might figure out these things - I think I'll be doing it
anyway. There was an ATC sim way back, but it was very limited and not
realistic. It had scale and realism issues.
As Phoebus once said, I need to be spoon-fed. ;)
All quite OK ... it will take some time to adjust to all that is now
available.
Once you have hit on something to work towards, then you will be
underway.
The members of this list have a wealth of knowledge to both help and
share with you.
Dave
On Sat, Jan 22, 2011 at 4:02 PM, Malcolm Cadman <[email protected]> wrote:
In message <[email protected]>, Timothy Swenson <
[email protected]> writes
Dave,
The Turbo compiler (and Turbo Toolkit) are now freeware and available, and
can be found on this page:
http://www.dilwyn.me.uk/turbo/index.html
You'll also find a large number of programming tools at the main index for
Dilywn's side:
http://www.dilwyn.me.uk/downloads.html
You can find TK2 and the Pointer Environment there too.
Tim Swenson
Hi Dave,
Great that you are wanting to give the old brain a good new workout ... :-)
It appears that you have not being using the QL environment, for some time,
so there is a lot to catch up on with programming tools.
I would advise spending some time doing so, before embarking on too
ambitious a project.
You will need SMSQ/E - which is a newer version of the OS with the newer
TK2 and Pointer Environment built in.
It also has an enhanced BASIC.
By programming on this, your software can also be made backwards compatible
to the original hardware, to a reasonable extent.
You do not want to limit your market appeal - as there are people with both
older hardware and people with the newer hardware.
Anyway, good luck with what ever you do.
Keep us all posted.
--
Malcolm Cadman
--
Malcolm Cadman
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