Plastic wrote, on 23/Jan/11 02:13 | Jan23:
Dave/
Well, today was fun.
First, I re-discovered that integer handling is about 30% slower than
floating point, which seems very counter-intuitive to me.
Yes that was to me too. Laurence Reeves (Minerva author) explained it
once but I forget. I think integer calculations have to convert (into
fp?) and back, hence the slowness.
Second, I did some demonstrations to find out which was faster... large
dimensioned arrays, or ALCHPing some memory and PEEK/POKEing it directly .
Any guesses which was faster? If I need to store tables of data about
temporary objects, it seems ALCHP is faster to handle the data, but harder
to understand what's going on. Easier to defrag the objects when one ceases
to exist (like a plane lands, or a card is used)...
I also was wondering... with the list distinctions of ql-users and
ql-developers... The QL was always very hands on, and these days, every user
needs to be their own developer. So, aren't we all developers, really?
It is worth looking at Minerva - wasn't it you who was wondering?. It
is not *all* about work in depth. There are many front end
improvements, not least being the ram failure report.
Have a look at the manual on Dilwyn Jones' site: http://www.dilwyn.me.uk .
Also WHEN variable actually works. It was always there but bugged.
Tony
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