Hi all, I had a game idea back in the 80s. I feel like it might be a good followup project after the flight sim, but the idea is fun so I thought I would share it here and see what others might make of it.
The game occurs in a two-dimensional gravity well. The yellow "sun" occupies a fixed point in the middle. The green "planet" orbits with an eccentricity that increases at higher levels. There will be other red bodies in random orbits too. The objective of the game is to accelerate or decelerate your ship to match orbits with the goal planet. Other bodies will affect your path. You must simply match the target's speed and velocity with a degree of accuracy that increases at higher levels. There will be a time and/or fuel limit. This game employs the N-body problem of gravitational bodies. I programmed the N-body problem in SuperBASIC in the 80s and will be able to recreate it fairly easily. I think it would be quite "cool" and "playable" and would be 100% graphical. Does anyone have any ideas to add to this, or suggestions? If you contribute ideas/code with this thread, I will presume you're sharing your ideas with the whole community and that I or others may freely use your ideas. Code, however, would only be used by explicit permission. When the game is completed, I will release it to the community, for free, with source. Dave _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
