Hi all,

I had a game idea back in the 80s. I feel like it might be a good followup
project after the flight sim, but the idea is fun so I thought I would share
it here and see what others might make of it.

The game occurs in a two-dimensional gravity well. The yellow "sun" occupies
a fixed point in the middle. The green "planet" orbits with an eccentricity
that increases at higher levels. There will be other red bodies in random
orbits too. The objective of the game is to accelerate or decelerate your
ship to match orbits with the goal planet. Other bodies will affect your
path. You must simply match the target's speed and velocity with a degree of
accuracy that increases at higher levels. There will be a time and/or fuel
limit.

This game employs the N-body problem of gravitational bodies. I programmed
the N-body problem in SuperBASIC in the 80s and will be able to recreate it
fairly easily.

I think it would be quite "cool" and "playable" and would be 100% graphical.

Does anyone have any ideas to add to this, or suggestions?

If you contribute ideas/code with this thread, I will presume you're sharing
your ideas with the whole community and that I or others may freely use your
ideas. Code, however, would only be used by explicit permission.

When the game is completed, I will release it to the community, for free,
with source.

Dave
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