Hi all, Is it that there's no interest in this kind of a graphical game? Or is anyone interested, but didn't say so?
Anyone have any other game ideas? I'm fairly confident I can write one fair to decent game per month for the next six months. I'm sure they'll improve greatly in quality over that time, too. I'm open to any ideas... Dave On Sun, Feb 6, 2011 at 3:12 AM, Plastic <[email protected]> wrote: > Hi all, > > I had a game idea back in the 80s. I feel like it might be a good followup > project after the flight sim, but the idea is fun so I thought I would share > it here and see what others might make of it. > > The game occurs in a two-dimensional gravity well. The yellow "sun" > occupies a fixed point in the middle. The green "planet" orbits with an > eccentricity that increases at higher levels. There will be other red bodies > in random orbits too. The objective of the game is to accelerate or > decelerate your ship to match orbits with the goal planet. Other bodies will > affect your path. You must simply match the target's speed and velocity with > a degree of accuracy that increases at higher levels. There will be a time > and/or fuel limit. > > This game employs the N-body problem of gravitational bodies. I programmed > the N-body problem in SuperBASIC in the 80s and will be able to recreate it > fairly easily. > > I think it would be quite "cool" and "playable" and would be 100% > graphical. > > Does anyone have any ideas to add to this, or suggestions? > > If you contribute ideas/code with this thread, I will presume you're > sharing your ideas with the whole community and that I or others may freely > use your ideas. Code, however, would only be used by explicit permission. > > When the game is completed, I will release it to the community, for free, > with source. > > Dave > _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
