Hey I got a great idea based on graphical lines etc. what about a TRON light cycle game playing against the computer but where the computer doesn't cheat against the human player?

Lee Privett

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Sent from my Laptop running XP
but emulating the QL using QPC2
----- Original Message ----- From: "Malcolm Cadman" <[email protected]>
To: <[email protected]>
Sent: Tuesday, February 08, 2011 9:58 PM
Subject: Re: [Ql-Users] Game idea...


In message <[email protected]>, Plastic <[email protected]> writes

On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman <[email protected]> wrote:

In message <[email protected]>,
Plastic <[email protected]> writes

Hi Dave,

Any new game, with graphics at the forefront, would be great for the QL.

Generally an area that did not get fully exploited.

Perspective/3D illusion would be good, too.


Easy there!

I remember back in the late 80s buying a utility for sprites and finding
it... impenetrable. I have always found the QL display to be hard because
the provisions were more simple than on the Amiga or ST. On the other hand, that turned out to be a blessing, because you could achieve quite impressive
results with the simpler QL routines. What was it Clive used to say? Keep
hardware simple. Do it in software!

That said, interpreted BASIC was always too slow to do anything too
complicated, and I didn't fancy learning m68k assy. Still don't.

Dave

Yes, some lines, shapes and some fills, and an impressive graphical game can be achieved.

Quite different from the sprite based blocky games genre.

--
Malcolm Cadman
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