In message
<[email protected]>, Plastic
<[email protected]> writes
On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman <[email protected]> wrote:
In message <[email protected]>,
Plastic <[email protected]> writes
Hi Dave,
Any new game, with graphics at the forefront, would be great for the QL.
Generally an area that did not get fully exploited.
Perspective/3D illusion would be good, too.
Easy there!
I remember back in the late 80s buying a utility for sprites and finding
it... impenetrable. I have always found the QL display to be hard because
the provisions were more simple than on the Amiga or ST. On the other hand,
that turned out to be a blessing, because you could achieve quite impressive
results with the simpler QL routines. What was it Clive used to say? Keep
hardware simple. Do it in software!
That said, interpreted BASIC was always too slow to do anything too
complicated, and I didn't fancy learning m68k assy. Still don't.
Dave
Yes, some lines, shapes and some fills, and an impressive graphical game
can be achieved.
Quite different from the sprite based blocky games genre.
--
Malcolm Cadman
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