Bob Spelten wrote: > So this brings back another Sprite question, what is the current limit for > pointer sprites? > The maximum I could make was a line of 64 characters or 384x10 (or 12?) > pixels.
The maximum for pointer sprites is I think 64x64 = 4096 pixels. > Any more and SMSQ/E crashed, there obviously is no "out of range" > test for this in GD2. Usually there are tests for this kind of stuff, but in this case it could be that they're missing, I don't know. Marcel _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm