Bob Spelten wrote:
> So this brings back another Sprite question, what is the current limit for
> pointer sprites?
> The maximum I could make was a line of 64 characters or 384x10 (or 12?)
> pixels.

The maximum for pointer sprites is I think 64x64 = 4096 pixels.

> Any more and SMSQ/E crashed, there obviously is no "out of range"
> test for this in GD2.

Usually there are tests for this kind of stuff, but in this case it
could be that they're missing, I don't know.

Marcel

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