At 10:22 �� 19/2/2002 -0500, you wrote:

> >>> Well, there is just no way to avoid flickering. On fast machines the
> >>> possibility that flicker appears gets smaller but it's never zero.
>
> >> I slightly disagree. Not much, just a little bit.
> >> simply make the program aware of that interrupt...
>
>No interrupt. Well, actually, yes - only on original QL. And two screen
>areas to do double buffering.
>
> >(SCR0 and SCR1) and Auroras have 3
>
>Actually, they don't. They only have the same two. The third area is really
>a collective area which holds SCR0, SCR1 and the rest of the bitmap up to
>1024x960 in mode 4. In it, SCR0 and SCR1 are actually side by side at the
>top! I originally thought of using the screen flip bit to implement
>swapping of the two screen halves (top and bottom) in the Aurora high-res
>mode. That way, any MODE 4 or 8 resolution below 480 vertical could become
>two screens but I disabled that option in the production version, because
>it does not have much use unless it does something for 256 and 16 colors,
>and it doesn't - in those two modes the screen would be limited to 240
>vertically, and there is no such mode on the QL. In theory, this could
>actually be extended to 256 and the flip function could be reintroduced but
>it would hardly be usefull without a retrace interrupt.

My bad... however that's what happens when you DON'T HAVE THE MANUAAAALLLLL 
(hehehe get the hint???? ';-)))


> >(You hear that Nasta? Put it in the pipeline for Aurora II).
>
>It's already there. Along with on-fly 24 to 16 bit color conversion, and
>maybe some other goodies.

With masking out the excessive bits I presume???
BTW: Which bit organization will you maintain? QPC or Qx0 style (or PC 
style?) (Or something else?)

> >> I don't know how easy it is to move the start of screen
> >> memory on the QL and derivitives (on the vanilla QL it's prolly
> >> impossible) but hey, no problem - we'll find a way ;)
>
>Actually, it is ONLY possible on the original and Aurora (and possibly
>Q40/60) when emulating original QL mode, but you only have a choice between
>$20000 and $28000.
>By the looks of it, Aurora II will get 4M of video RAM so a movable screen
>start address for multiple buffers could be a benefit. Still, do not expect
>it to be moved completely freely, but we'll see.

Well how about some extra logic (kinda of a graphics co-pro) to allow for 
3D and other goodies (Hey it's not in production yet and I am allowed to 
dream am I not? :-)))


Phoebus

P.S. Nasta I will be sending you an email soon re: the hot-swap adapters


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