Of course, the main problem using MOVE_MEMORY is that it cannot provide a 
way to XOR memory contents therefore making it impossible to have sprites 
with transparency. That could be overcome of course using TSPRT from the 
TurboPTR but that's a non elegant solution,
which brings us back to our original problem of moving whole blocks of 
memory and prioritising.
Movement priority is not exactly a necessity but for multi-plane scrolling 
for example it would be. (eg a moving backgroung (say sky) and a plane 
moving in an opposite direction)

I might have to contact the current developers of Turbo_TK to see if we 
could update it a tad :-)

(Still believe that two are the best toolkits on the QL, Turbo TK and DIY - 
TK-II IMHO is QDOS capabilities left out due to lack of time)

Phoebus

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