> > I have created the framework for a simple scalable vector graphics
> > class. Eventually I intend to have "engines" that generate the actual
> > graphics in the most efficient way given the requirements of the
> > application. Engines might include Canvas, SVG, etc.


This sounds pretty cool. :-)

For a SVG/VML based solution (SVG for Firefox, Safari, Opera and Chrome, VML
for Internet Explorer) I'd suggest creating a wrapper for Raphaël [1]. For
the HTML only (div-based) I'd suggest (again, creating a wrapper for)
JavaScript VectorGraphics [2].

Hope this helps,
 Helder Magalhães

[1] http://raphaeljs.com/
[2] http://www.walterzorn.com/jsgraphics/jsgraphics_e.htm
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