I can testify. Same animations and transformations done with QML, with OpenGL-enabled QGraphicsView go MUCH FASTER (particularly on Device). But there are few drawbacks: - You need to have the entire View redrawn entirely for good quality (but that's ok: you are using OpenGL after all) - Font Anti-aliasing sucks and gets worse if you apply transformations to the Text
On 23 June 2010 00:52, <[email protected]> wrote: > > I'd like to know more about the support for hardware acceleration in > > qml. I remember an overview focused on it but in the last snapshot > > documentation I can't find it. Is there a reason? Where I can find the > > supported platforms? > > QML builds directly upon QGraphicsView, which in turn builds upon QPainter, > which in turn builds upon QPaintEngine (and the internal QGraphicsSystem > classes), which have various hardware accelerated implementations. > > -- > Warwick > > _______________________________________________ > Qt-qml mailing list > [email protected] > http://lists.trolltech.com/mailman/listinfo/qt-qml > -- Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216 ivan[dot]demarino[at]orange-ftgroup.com | ivan[dot]de[dot]marino[at]gmail[dot]com www.detronizator.org | www.linkedin.com/in/ivandemarino
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