> I can testify.
> Same animations and transformations done with QML, with OpenGL-enabled 
> QGraphicsView go MUCH FASTER (particularly on Device).

If your application is a full-screen one and you run it with the qmlviewer, 
then 
make sure you specify the -frameless flag (in addition to the -fullscreen). 
This 
makes a huge difference to performance when running on N900.


Cheers
Mathias

________________________________________
From: [email protected] [[email protected]] On Behalf Of 
ext Ivan De Marino [[email protected]]
Sent: Friday, June 25, 2010 2:17 PM
To: Allison Warwick (Nokia-D-Qt/Brisbane)
Cc: [email protected]
Subject: Re: [Qt-qml] hardware acceleration and qml

I can testify.
Same animations and transformations done with QML, with OpenGL-enabled 
QGraphicsView go MUCH FASTER (particularly on Device).
But there are few drawbacks:
- You need to have the entire View redrawn entirely for good quality (but 
that's ok: you are using OpenGL after all)
- Font Anti-aliasing sucks and gets worse if you apply transformations to the 
Text

On 23 June 2010 00:52, 
<[email protected]<mailto:[email protected]>> wrote:
> I'd like to know more about the support for hardware acceleration in
> qml. I remember an overview focused on it but in the last snapshot
> documentation I can't find it. Is there a reason? Where I can find the
> supported platforms?

QML builds directly upon QGraphicsView, which in turn builds upon QPainter, 
which in turn builds upon QPaintEngine (and the internal QGraphicsSystem 
classes), which have various hardware accelerated implementations.

--
Warwick

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