> 
> 3.) QPixmap laoding/image decoder
> 
> There is HW that can decode certain image formats in hardware and store it
> in video memory directly. Is there any plan to add support for that? Would
> there be any objection to such features?

The scene graph adaptation layer has support for plugging in decoding straight 
to an OpenGL texture. This is similar API to the lighthouse API, in that it is 
backend API which is implemented pr platform/device and which may change over 
time. The logic is in QSGContext::canDecodeImageToTexture() and 
QSGContext::canDecodeImageToTexture().

We have no plans to do any more work for DirectFB.

best regards,
Gunnar
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