On Aug 8, 2011, at 12:32 PM, ext Holger Freyther wrote: > > So here is the quiz. From what I understand there is HW where the GPU > and the VideoDecoder share the same DDR RAM, and the VideoDecoder > will decode frames to given areas in that RAM. > > Would you know how to access this decoded piece of memory as texture > with OpenGL. Assumingly you only know the physical address and size > in that memory?
These kind of API's are very system specific so this will not work out of the box, but if you have this kind of hardware and you have the API's to pass buffers between GPU and video decoder, it should not be very hard to expose those as textures in the scene graph. - Gunnar _______________________________________________ Qt5-feedback mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback
