<gunnar.sletta <at> nokia.com> writes:
> The scene graph adaptation layer has support for plugging in decoding > straight to an OpenGL texture. This > is similar API to the lighthouse API, in that it is backend API which is implemented pr platform/device and > which may change over time. The logic is in QSGContext::canDecodeImageToTexture() and QSGContext::canDecodeImageToTexture(). > > We have no plans to do any more work for DirectFB. Don't worry, I will not ask you to do the work. So here is the quiz. From what I understand there is HW where the GPU and the VideoDecoder share the same DDR RAM, and the VideoDecoder will decode frames to given areas in that RAM. Would you know how to access this decoded piece of memory as texture with OpenGL. Assumingly you only know the physical address and size in that memory? _______________________________________________ Qt5-feedback mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback
