I noticed that QVector2D, QVector3D, QVector4D, etc... use floats as the 
storage type and I recognize that it was a performance decision to do it this 
way.  I am just wondering why the getters and setters for the structures use 
qreal as the parameter type instead of floats.

I know that on a mobile system qreal is a float, but on desktop systems qreal 
is a double.  I would like to use these data structures but the conversion from 
double to float only to be accessed as a double again seems to be overly 
expensive.

In Qt5, would it be possible to have the function parameters take a floats 
instead of a qreals?

Thanks,
Keith
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