Hi Tom,

On 9/5/11 7:41 PM, "ext Tom Cooksey" <[email protected]> wrote:
>While on the subject, it would be great if QVector* and QMatrix* internal
>formats could be made to map to NEON intrinsic built-ins too so
>operations could be implemented with vectorized instructions. I guess
>that would also apply to SIMD on other processor architectures too...

I'm looking forward to a patch here :)

Cheers,
Lars

>
>
>
>On Sat, Aug 20, 2011 at 2:15 PM, Sean Harmer <[email protected]> wrote:
>
>On 20/08/2011 13:09, Giuseppe D'Angelo wrote:
>> On Fri, Aug 19, 2011 at 8:35 PM, Keith Gardner
>> <[email protected]>  wrote:
>>> I noticed that QVector2D, QVector3D, QVector4D, etcŠ use floats as the
>>> storage type and I recognize that it was a performance decision to do
>>>it
>>> this way.  I am just wondering why the getters and setters for the
>>> structures use qreal as the parameter type instead of floats.
>> And OTOH QMatrix4x4 uses qreal internally, leading to conversions
>> to/from OpenGL's GLfloat when qreal == double.
>> Cf. 
>>http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qglshaderprogram.cp
>>p#line2188
>> Do you think it's worth to port it to float as well?
>
>
>Or perhaps templatise it? Or use Eigen instead to save some work?
>
>Cheers,
>
>Sean
>
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