On Fri, Aug 19, 2011 at 8:35 PM, Keith Gardner
<[email protected]> wrote:
> I noticed that QVector2D, QVector3D, QVector4D, etc… use floats as the
> storage type and I recognize that it was a performance decision to do it
> this way.  I am just wondering why the getters and setters for the
> structures use qreal as the parameter type instead of floats.

And OTOH QMatrix4x4 uses qreal internally, leading to conversions
to/from OpenGL's GLfloat when qreal == double.
Cf. 
http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qglshaderprogram.cpp#line2188
Do you think it's worth to port it to float as well?
-- 
Giuseppe D'Angelo
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