Hi,

On Friday 07 October 2011 15:48:22 Thiago Macieira wrote:
> That's where you got it wrong. The QWidget implementation does not sit on
> top of the QML-based Scene Graph. It still uses the old backing store, to
> the point that there is a class called QBackingStore. The QWidget
> architecture is mostly unchanged.

Aha, interesting, and good to know.
http://labs.qt.nokia.com/2011/05/09/thoughts-about-qt-5/ said the difference: 
"QWidgets will be layered on top of the scene graph", that is probably where 
the confusion came from.

Olivier said QWindow might require OpenGL though. Is QWindow a core Lighthouse 
class or something plugin-specific? I hope plugin-specific, there are still 
embedded platforms without OpenGL (and without a GPU, even), and I imagine the 
llvm pipe trick will not be as fast as the raster painting that is done right 
now.

OT: The scene graph for QML sounds quite interesting, are there any blogs that 
compare performance between QML 1 and 2 already? I am especially interested 
what happens if the target platform doesn't have a GPU.

Regards,
Thomas

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