* Jason E Katz-Brown ([EMAIL PROTECTED]) [060326 14:50]:
> yeah we don't optimize the blank case by throwing out obviously shitty
> plays. olaugh, we should.
Could we discuss, on the list, some good optimisations to perform in
this case? I've toyed with some for QAT (QAT = Quick Analysis Tool, a
command-line-and-ASCII-based analyser I wrote some time back that will
be public-domained Real Soon Now) but didn't settle on anything I
really liked. It's not always correct to simply throw out plays with
static value far less than the highest, though this may be correctable
with better static eval such as that in Quackle. More importantly, it's
not clear that "throwing out" some plays using a heuristic actually
speeds up the Steve Gordon move generator. Any good solution should
drastically reduce the number of pointers you follow in the GADDAG.
-AC
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