At what point during the simulation of a game should I switch from 2 ply to many ply?
I notice that if I do it too early, the results with many ply often seem counterintuitive or nonsensical (to me).
At what point during the simulation of a game should I switch from 2 ply to many ply?
I notice that if I do it too early, the results with many ply often seem counterintuitive or nonsensical (to me).