Suppose there's a bag-emptying situation, and you're simming two
plays: a two-tile play and a five-tile play. Then suppose that the
vast majority of iterations in a many-plies sim go like this.

us: TwoTilePlay / opp: Play / us: Play / opp: Outplay + PointsFromOurRack
us: FiveTilePlay / opp: Play / us: OutPlay + PointsFromOppRack

In a two ply sim, we would only be adding TwoTilePlay - Play + Play,
which could be 40 points off in some situations.

John

On 2/27/07, Winter <[EMAIL PROTECTED]> wrote:
> --- In [email protected], "John O'Laughlin" <[EMAIL PROTECTED]>
> wrote:
>
> > Use many plies when the game is far enough along that a 2 ply sim's
> > iterations would mix pre-endgame and endgame or endgame and game-over
> > situations. If there's a chance that the last move in an iteration
> > will empty the bag, use many plies.
>
> Still not quite clear on this.
>
> So let me ask this.
>
> While simming my Saratoga games I tried to use that empty-the-bag
> heuristic to determine when to switch to many plys, and what I found
> was that sometimes the results did not pass the sanity check. For
> example, my play would be shown to give up 40 equity points and then
> when I switched back to 2-ply it would only give up five.
>
> What accounts for such a great disparity in valuation?

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