--- In [email protected], "Winter" <[EMAIL PROTECTED]> wrote: > > --- In [email protected], "John O'Laughlin" <olaughlin@> > wrote: > > > Use many plies when the game is far enough along that a 2 ply sim's > > iterations would mix pre-endgame and endgame or endgame and game- over > > situations. If there's a chance that the last move in an iteration > > will empty the bag, use many plies.
> Still not quite clear on this. IMO, Quackle should make the 'right' choices of simulation parameters on the user's behalf. My experience with Maven was that users frequently got bogus simulation results because they were given too many options.
