but once the "Smooth" patch was introduced to help "smoothen" the jumping around motion, the spheres no longer appeared in the right places.
in fact, they all seemed to take only the state of the last sphere.

i was wondering if i am doing anything wrong here?
or if the "smooth" path doesn't work work well inside the interator patch?


Smooth needs to be "stateful" to do its job. In other words, it has to remember its previous outputs to produce new inputs. When it's inside an iterator, it's a single patch (1 recorded state) executed multiple times. What you are wanting requires a distinct state for each sphere. This means you'll need to do some interesting patch juggling to get it working (I'm sure someone clever will whip something up... I'm not able to at the moment).

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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