but once the "Smooth" patch was introduced to help "smoothen" the
jumping around motion, the spheres no longer appeared in the right
places.
in fact, they all seemed to take only the state of the last sphere.

i was wondering if i am doing anything wrong here?
or if the "smooth" path doesn't work work well inside the interator
patch?

Smooth needs to be "stateful" to do its job.  In other words, it has
to remember its previous outputs to produce new inputs.  When it's
inside an iterator, it's a single patch (1 recorded state) executed
multiple times.  What you are wanting requires a distinct state for
each sphere.  This means you'll need to do some interesting patch
juggling to get it working (I'm sure someone clever will whip
something up... I'm not able to at the moment).

I saw this too. My workaround was to do the smoothing outside the iterator, then modifying that value inside the iterator using the Iterator Variables patch.

Worked like a charm for my particular application, but YMMV.

/Emil

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